Pretty interesting game, and I really like the museum but it is difficult to determine exactly what I am missing from it. I see it is organized in a binary counting system, but maybe a visual counting system might work better.
I'd also like to see some other genetic components mixed in there.
flower->stems->pedals
A flower is four stems
Each stem is two pedals
so nothing has to change, but the "evolution" tree has to be completed
Also it would be cool if a flower had percentage dominance on each leaf. I suppose that would be gradient like pedals and doesn't really match with the museum.
Pretty fun game.
Also from an engineering background, I think you could incorporate the whole abstraction layer. You know, for those people who aren't aware of the concept. (Nand-gates made from inverters, etc.)
I think a lot of people will appreciate an intuitive experience of that.
I am with the others, this is a good game but it needs some more dynamics. I would like more assistants. The start of the game is about managing digging, I think the middle of the game should be managing many many assistants. The end of the game could be managing TNT or dozers or something. (Not enough assistants and tnt is worthless)