Clicking the boxes on the drawer the number of times indicated on the computer screen does not work. The encoding must be something subtle and terribly clever, but it's not interesting enough to bother to figure it out. Sorry petee.
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The "clues" at the end were utterly obscure and unsolvable. It's the sort of thing that makes sense only in hindsight, once you know the answer. They don't even make a lot of sense in hindsight, actually.
Disappointing. Has little of the charm of the original. There's just so many combinations that _could_ produce something (but don't), it's just a matter of guessing what combinations the developer may have come up with. Too many elements that can combine in too many ways to make it much fun. Just a matter of randomly trying combinations (or reading other web pages) while you wait for the hint light to come on.
The worst part was the screws - they were very difficult to find and there was no hint as to how many you were looking for. Once I found them, the rest was pretty good.
Too many of the levels depended on exact timing and precision for completion - I'm not interested in repeating a level thirty five times in order to hit the exact right sequence of perfect shots. The physics, graphics, and overall gameplay are excellent, butI'm not real keen on the level design. Overall a fun game for the most part.
Stuff is pretty hard to find - often very subtle, and game is very unforgiving on hitting the exact right pixel. The screwdriver was particularly difficult to find, rather unnecessarily so. The captions were rather difficult to read, as well - white on light blue is not a good combination. Overall, pretty good, though. Enjoyed it despite the difficulties.
While there's a lot to like here (the graphics are great, the variety of atoms is also good), it comes off as sort of flat in the end. Not exactly sure why, it just doesn't add up to a fun game when it seems it should.
Enjoyable little game. I liked that it was free-form, and I could adjust the platforms continuously to solve the problem. I had a number that were ugly and required the ball bouncing off a corner just right, but it produced a consistent trajectory that I could redirect to the bucket. Others were really ugly and lost 6 balls for every one that went in - but they still worked. My suggestion would be to make more types of objects available, with better descriptions of what the ones you have do - along with making them stand out more (perhaps a different color and always in the same place) so that it was clearer as to what was moveable and what wasn't. Overall, fun game!
@myuhinny: Putting in the correct sequence of colors didn't make anything happen. I had to randomly click around to discover what it was for, or if I even had put it in right. I actually had the correct sequence in once, then changed it because I couldn't figure out what was supposed to happen. Once I got the tools, it was not at all obvious what they were for - I again just randomly clicked on stuff until something happened. I spotted the tiles, but had no idea how to interact with them - again, just randomly tried the tools until one of them worked. The clues themselves were pretty obvious and required no particular logic or insight; my problem with it was that there was no feedback as to what to do with them. As a result, most of my time was spent randomly clicking on various stuff with various items until something happened, because there were no obvious logical associations with stuff.
An awful lot of random clicking to see if something will happen. Not much real strategy or logical deduction. I figured it out, but just by dumb random luck.