The combat is slightly micro management, which is nice. Although you do little, it feels like your doing a lot. The hunger system is a nice touch, but having to buy bread only 3 at a time is a bit annoying. The multiple professions is a rare and diverse mechanic. Upgrading your town Doesn't feel like a chore, but more like upgrading a skill tree. And the classes and "elements" adds the need for skill. But the need to wait to get supplies or upgrading buildings for 20 minuets to 2 hours, It's seems completly unnecessary. Have people buy the thing on Steam instead of making another damn facebook wait4gold optional micro-transaction garbage.
Amazing, new, and stratigic, game. I love how spawning a fire colum or lightning storm feels like im trolling the enemy tribes! And for some reason, watching the soilders fall in the swamps is hilarious! even my own men!
amazingly awesome game. but it would be better if the creatures in the training ground could lvl up and give more exp. and if there it would tell you the price difference in the wepons shop.