Are coins supposed to vary? So far I've opened 7 copies of the same scarce coin and no other scarce coins, 3 copies of the same rare coin and no other rare coins. It's getting to be too much for coincidence to explain. How do I get other coins?
The trial version is pretty fun for a free flash game, but I don't think I could squeeze $15 worth of entertainment from the paid version. The levels are just too monotonous, between having the identical overmaps, identical story / win conditions / mechanics, limited amount of random events, the same boss in different quantities/colors, and limited character customization. There also seems to be little to do between levels and too few game modes to keep things interesting. Overall, nice idea, but there isn't enough content to get past the "fun little flash game" tier.
1/5 for me. I don't mind the pay-to-win design, but pay-to-play on a Kongregate flash game is ridiculous. And with all but 2 deck slots locked behind kred purchases, there is no reasonable way to play this game long-term without paying real money. 2 deck slots? That's a main deck, a raid deck, and... nothing else. No PvP deck, no themed deck, no room to test out new strategies (which is supposed to be the fun part of a CCG).
Thanks for your time commenting, dudemcbob. We take very seriously all the players opinions, so we will consider modifying the amount of free deck-slots the game gives you by default. We do hope though that you actually enjoyed the game leaving aside the decks opinion. Thanks
@Drusthraros one third monks is only optimal while your army is at full strength. More monks = more atk loss each time one of your frontline soldiers dies, so you should probably run a bit less than one third.
Great game overall. My one gripe: The upgrades in the energy menu have this vague "diminishing return" that is never explained. I can see how much the upgrade will cost me but not how much it will benefit me. I think the % bonuses are calculated as ("Up to" value)*(n/(n+c)), where n=# of units owned, c=100 for bats and c=1000 for the others. But it would be nice to see this before I buy the upgrade.
Anyone else having a problem unlocking the masters? I escort them to the tavern, get the "New skills are available!" message, but then all of the masters I click on in the workshop are still locked.
You should add a label to each business with the dollars generated per second. Now that I'm getting into the game it's diffcult to tell what is worth investing in first. I'd like to know where my profits are coming from!
Why bother giving us a side to defend if enemies are going to constantly spawn out of that side? A few guys here and there to keep us on our toes is one thing... but every level has significant waves of enemies coming from the "defend" side of the map... What are we defending if a bunch of undead are already over there?
This game really should have "Puzzle" as a tag. Every level is easy to figure out in theory... until you have to actually implement your plan. Retrying over and over may to hit the exact right pixel when you know what you're supposed to do may sound fun to some, but it does not warrant badges and it does not belong in a puzzle game. 1/5
Lots of bugs all over the place. My skill bar randomly disappeared, so I can't use skills anymore. Other small things: every time I buy/sell something the scroll bar moves to the top, my character randomly gets stuck when trying to maneuver around people, there are weird empty squares in my army (side note: the system for managing your army could be improved greatly), and the text in the tutorial runs off the screen without any way of scrolling to it. Like the last feudalism games: great open world game with amazing potential, but extremely clunky and buggy. 4/5
As a few have mentioned, the xp balance is way off. The curve is too steep and you get too much xp for failing a level, so i's always much better to try the next level and lose quickly than repeat a past level. By the time you are strong enough to go back and get "brilliant" ratings, the xp you gain is worthless. May I suggest trashing the xp reward for those badges, and replacing them with 7 special upgrades that you unlock by finishing each area perfectly? It would give people a reason to actually go back and get the extra stars when they get stuck.
Really fun concept! But as mentioned, it has little replay value. A few other notes: (1) Make an auto-save feature after each race. I keep thinking this game is auto-save and close without saving. (2) Let us see our lap times during/after a race for anyone who wants to beat the records. (3) Add more drivers; you could even have unlockable drivers for completing achievements. (5) Balance the R&D system. The best option is to hire as many engineers as possible, which doesn't really make full use of the adjustable wage. (6) Make sponsors more interesting. The amount of money they offer doesn't seem to vary as you gain fame, and even when I'm dominating the championship race they are uninterested in signing. You could have a primary sponsor who signs for an entire season and secondary sponsors who sign for a few races. Your main sponsor could also give you objectives to complete within the season for a contract bonus, with better sponsors giving out tougher tasks and higher rewards.
Great concept, but could use some work on the finer details. For example, I'd like the game to remember on reload that I switched all sound off before assaulting my ears with that berserker's yell. Still enjoyable overall though!
This game has a lot of potential, but is missing all of the little conveniences that make a great game. As previously stated, there's no way to click to start a level and no way to place pieces or even view the map while paused. Almost everything in the pause menu is in the top-right corner anyway; just make the pause button freeze play and keep those top-right buttons active, adding one to quit. The music is often glitchy (not sure if others have this problem as well) and multiple copies of the background music will play simultaneously when I move around the menus often.
I'd really like to know how shop unlocking works. I've been playing for a while and have only unlocked four, which is frustrating because I remember unlocking most of them right way in Protector IV
You need a keyboard shortcut to quit, or at least bring up a pause menu where you can quit. Right now, if you accidentally click the wrong level you're stuck waiting for all the cars to leave so the level will end.
Could be great if it were easier to read :\ get some native English speakers to help you with translation. But rofl @ "We came, we saw, we conquer!" ^.^
Thanks for your time commenting, dudemcbob. We take very seriously all the players opinions, so we will consider modifying the amount of free deck-slots the game gives you by default. We do hope though that you actually enjoyed the game leaving aside the decks opinion. Thanks