The value of items you sell, as well as the weapons and armors value should NOT be based on an exponential curve. I mean, I sold 1k of each of 5 items from a VERY LONG QUEST for 1e+15 gold, while I sell 1 for less than 1k?????? I sold 1,5k of each of the same items for 1e+19 gold??? That is 10.000 times the value of 1k items, but with only 0,5x the number of items!!! What the hell is this???? Now I got a weapon and an armor that are worth 1e+18 gold??????? The only thing the character buys at the shop is a tome, once it's value is not based on an exponential curve.
Of course the items are "for sale", if you can buy them, they are for sale, you don't have to warn people that they are for sale with that shiny eyes killer yellow thing.
This is not a Christmas version. This is an Effing Worms 3! A Christmas version would be limited by a Christmas theme, not having changes in the gameplay, aswell as in graphics improvement, lots of lag fixes and lots of other improvements. Those are the requirements that would define the game as a sequel, not as a thematic version.
As a magician, if you will get too long to kill a mob that can't kill you (for example, a 250k HP mob), you can close the game and re-open it. When that is done, regeneration will be glitched, aswell as all of your attacks, but the basic attack. Then you can die and fight weaker mobs.
Congratulations! You have killed Akron! You have saved the world from destruction! Oh no, it looks like you were dreaming. You were actually fainted in the starting city. Well, time to actually kill Akron this time... Congratulations! You have killed Akron! You have saved the world from destruction! Oh no, it looks like...
Is that the only thing in the game that makes no sense? :)