Not sure if anyone has said it, but for the scarlet dragon, if you hit it with a wind move while it is doing its "flying" ability, it will cause its next action to be "flinched" and not attack.
I'm just gonna ask and hope lava responds, but where/how exactly are we supposed to get the fall event cards. I got an Easter card while buying one of the event reward bonuses, and have had 2 1-star grey cards for doing upgrades drop as well.
I should clarify that the smith follower doesn't give you xp for making bars. @CmBxChaoticBoss look at the top banner, where the help, about, and updates are. It appears there
For the love of all that is holy, could you make auto smithing either give xp, or put a disclaimer for the follower stating that auto smithing doesn't give xp.
Not sure if a bug or on purpose, but the money pits level up gear effect does not affect the ascended ascended forest pendent. it affected my Sir lootington, so WTF 4G?
Idle game with a T rating, and couches with chainsaws? Yes please. At some point in the future it just might be at the "shut up and take my money" stage of enjoyable.
Hello Dynoslayer3, Basically there is not a maximum. The more is difference, the better or more the cards. You have to find the balance in how easy you make your upgrades. the time that you cant go much on upgrades you will see that the pioneers raise drops too, so thats the best time to move to the next area. Of course this means that you will go west a bit slower ;) It is up to you to decide ;)
Is there anyway to change/add a check so you can use the A and D or left and right keys to move between the army and Kingdom tabs if you don't have the magic tab unlocked (like when using butchers)
Bug: When I try putting Search Ex Girlfriend's symbol into the core it will disappear from both the core and the top part. If I refresh it will still shown it to be unlocked, but when Albert logs in, its not there.
Not sure if anyone has said this (or if its supposed to do this) but the food increase from storehouses don't go away in future restarts/revolutions. So each level in it will give a permanent +100 to starting food. Which can really help the start in workshop runs.
I like the game (kinda) and its a pretty neat concept for this type of game (supply and demand). The most aggravating thing about the game, at least for me, is that factories and extractors don't have an even production amount with upgrades (like some upgrades giving a boost of 2, or 3, or 4 at non-even rates) which can lead to lots of wasted production. An good example is that i need 8 hydrogen chloride for my 2 calcium chloride, except you can't make just 8 hydrogen chloride, either 7 or 9, which is further compounded by either making to much, or not enough water for the hydrogen. In summation, could you just let us level up the production amounts for 1 at a time, so that 1 upgrade = 1 more unit or tick of production.
Well you have an issue with the upgrade extractor to x level achievements, since they don't track the highest level of any of the first 5 extractors. The purchase x number of extractor upgrades achievement is working, so yall might want to look into that.
One last question I had. Is loot supposed to drop from the farming areas, or at least scrolls and potions (like in the first idle raiders)? Just wondering since I don't seem to be getting any healing items, and having to wait for / and buy 50 healing scrolls to get the "experienced" version of the monk mercenary could easily take weeks or a more than a month based on randomness. Also having the ability to see enemy names would be helpful for when you have to kill x number of a specific enemy.
Yup, both loot and consumables can drop from anything that can die. Consumables are also sold in the Market building in your base. Drop rates may seem low, but it's also possible you just got a bit unfortunate (there is currently no 'bad luck' protection in the game, in case you get super unlucky for too long. We want to add it but there's a lot of other stuff left to do :D). In closed beta players usually got swamped with consumables, so we nerfed the drop rates a little, but not enough that it should never show up or something. Regarding mercenary upgrade prophecies in general: Those are supposed to take quite a while, though not weeks if you're actively trying to go after it. We'll monitor savegames and will adjust it if it ends up taking too long.
also forgot to mention (and since i kinda just found out), but you unlock (or at least I did) the mercenary guild and temple of the ancients long before you even unlock the chamber of the sealer raid. not sure if its a bug, or if you changed it so that you don't have to do the raid to unlock said buildings (since they are part of the reward for completing the chamber of the sealer raid).
Glad to have you aboard bud