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Idle Raiders: Second Run

Play Idle Raiders: Second Run

Oct. 25, 2016

Rating: 1

The quest for the dawn fortress throne room raid quest does say you get the burning cave and a raider upgrade slot. however when/if you unlock it (since you need to get a drop to unlock it) I have it after the burning cave raid in my raid list. Even though it is a tier 1 raid, since it is located after the burning cave in my list of raids, my raiders won't attempt it with "auto raiding then farming" option. So i guess adding a feature to move raids around in our list of raids would fix this (at least the auto raiding issue).

Developer response from pitforest

We should probably just sort the list by default, doesn't make much sense to have it any other way. The prophecy rewards for that dungeon in particular are currently bugged, and will be fixed!

Dangerous Adventure 2

Play Dangerous Adventure 2

Sep. 29, 2016

Rating: 2

Definite bug, if you get the "Your out of combinations use skills or items then end turn" message (for me was the lich king thing on level 2) and you use a skill with the message popped up, it will stay there even if you ended your turn. it also stays there if you run from the battle and come back, but it doesn't let you end your turn, just covers up all a lot of the playing board. You have to exit the area and come back for it to go away.

Factory idle

Play Factory idle

May. 28, 2016

Rating: 1

For anyone saying this is a web version of factorio, it's not. It might have gotten some inspiration from it, but factorio is also a top down gritter minecraft in more ways than this is like factorio. It might have a similar mechanic or two from factorio, but the developer has made it his own. I also like playing this a lot more than factorio.

Factory idle

Play Factory idle

May. 27, 2016

Rating: 4

For those players who aren't there yet, once you hit engines (4 billion research points), you unlock and lot of new and sweet upgrades to buy. So once you research analytic centers, do as much research as you can without getting a negative income. Its worth it.

Cave Heroes

Play Cave Heroes

May. 23, 2016

Rating: 0

I know there must be a bug with the yellow enemy guarding the ability on floor 24 (the dodge ability). It has the Hates mages/berserk skill, and if you don't kill it on your first try fighting it (I have no idea how to bring it down) not only does it heal, but when it starts attacking again it will resume where its attack boost was before. ex. I attack it on my second try and it boosts to about a 1 mil attack. next time after its first attack its at 10 mil (since it boosts itself during each battle). Please fix it so that the berserk boost resets after each fight (if its supposed to) or tell us how to beat it.

Factory idle

Play Factory idle

May. 18, 2016

Rating: 0

@tobiashunter, Since I don't have a picture of your setup to go off of, make sure you only have 2 outputs from the lab (unless you have rockets unlocked) since you can conveyor up to 20 research or waste every 20 ticks. Based off what you have said, that seems the most likely issue unless you are using 3 or more outputs, in which case we would need a picture of your setup to help. (we being if you really have a bugged file and the developer can look at it too.)

Factory idle

Play Factory idle

May. 18, 2016

Rating: 0

@tobiashunter, if you've read the pro tips section of the help you would know how a building decides its output priority. If conveyor that it would output its next item to is full, then it will output it to the next available conveyor and thus the outputs can change order. this is also what the clear tracks button is for so that buildings restart their output priority.

Factory idle

Play Factory idle

May. 16, 2016

Rating: 1

Whats with people wanting to change the clockwise selection for outputs? I like it in the fact that it makes you think ahead/ try really hard to make the best use of space. Its also fun to have conveyor belts running between buildings, which you can do across the yellow lined openings. I love the game so far, even with the high research walls, which allow you to save up money for the, i'm guessing, expensive new structures.

Factory idle

Play Factory idle

May. 16, 2016

Rating: -1

If you have a facility that produces a product and waste and your product line gets backed up, it means you are producing too much. To prevent a backup separate the product conveyor to a seller or increase max stock (for research labs). This will prevent a backup and thus getting waste products in you product line. Making a line only move 1 thing kinda defeats the purpose of the game.

Cave Heroes

Play Cave Heroes

May. 14, 2016

Rating: 0

I finally unlocked my first ability (fencing), but had my sword at level 51 and I can't see anything about the ability. In a previous update you said you added the ability to skip abilities until every 10 upgrade, but there is no option to turn this on or off. So i'm guessing you just made to be at every 10 levels, therefore I won't see anything about the ability until my next run since i used up the last of my feathers for a speed-up before i got the ability.

Factory idle

Play Factory idle

May. 11, 2016

Rating: 1

@baldurans, I meant being able to go to reduced performance mode without the time limit like it used to be, or the option to switch between the 2 (instant or timed). Oh and I meant electronics earlier not software. Great game so far, can't wait to see what my next stuff to research is (avoiding spoilers for those not to electronics yet).

Factory idle

Play Factory idle

May. 11, 2016

Rating: 1

I actually miss the ability to go to the reduced performance mode by clicking outside the playing window. Don't know if its possible to make an option to do that or timed mode to activate it. I also really like this since you have to be much more strategic than in reactor idle. Also to prevent losing money make sure all of your maker buildings are at 100% or 80% efficiency. Its how I've already gotten to producing software (what comes after plastic).

Developer response from Baldurans

Background mode activates after 2 minutes

WinterForts Cycle

Play WinterForts Cycle

Jul. 16, 2015

Rating: 1

Not sure if its a bug or if i'm just not waiting long enough, but when I challenge the barbarian camps, send like 2 units against me and once i kill them i'm still in the battle. Not sure if I'm just not seeing a timer or if it is bugged to not end forcing you to forfeit or restart.

Developer response from rcajet

Thank you for your comment. We have do some changes to improve the barbarians challenges and an update will be available today.

The Money Makers

Play The Money Makers

May. 21, 2015

Rating: -1

It is a nice redesign of the original now that is has graphics and not just lists. However, I don't know if the clothing you buy in the shop helps increase your pay like it did in the previous version.

Developer response from AlpagaGames

Thanks! Clothes right now give you only SWAG. Upgrades are now in luxuries section

Idle Civilization

Play Idle Civilization

Feb. 21, 2015

Rating: 0

With the change in how you assign population, I'm now not getting the achievments for assigning a certain number of villagers to different jobs

Developer response from vsistudio

This is now fixed:)

Sky Quest

Play Sky Quest

Oct. 22, 2014

Rating: -1

add me

Clicker Heroes

Play Clicker Heroes

Sep. 15, 2014

Rating: -3

if your having issues with clickstorm not clicking as much as it should because of low settings, then switch to high. For some reason the low quality won't register clicks as well as high quality.

Tiny Dice Dungeon

Play Tiny Dice Dungeon

Aug. 17, 2014

Rating: 2

Well even though you can adventure without energy, you shouldn't because every time you do an adventure the timer for the energy resets. even if you have energy the timer still resets. Not sure if thats a bug or meant to happen, but having 3 min left to refill a bar of energy and coming out of a dungeon that took longer than that and finding you have 1 less bar of energy and a full 12 minute cool-down just sucks.

Developer response from Springloaded

Hi dyno! The energy system is intended for players to stop playing when the energy meter is empty in order to charge it. However, that system is set for mobile version and we are looking into ways to make it more suitable for playing it on the web in the meantime. - Haruki

Stick Duels VI

Play Stick Duels VI

Aug. 09, 2014

Rating: 0

The hp pot and teleport upgrades are switched. When you upgrade one of them you upgrade the other instead. so with lots of saving and loading you can upgrade one of them up for 1 soul per upgrade at the cost of the other upgrade costing the level of the other. So upgrading your hp pot to level 15 by level 1 teleports will make every level of teleport cost 15 souls each(or more if you decide to buy more than 1 upgrade at a time).

Developer response from KascasMage

Fixed in version 4.1 thx for your report!

Stick Duels VI

Play Stick Duels VI

Aug. 01, 2014

Rating: 0

The teleport stat is royally messed up for me. No when i upgrade it it instead thinks i'm upgrading hp pot stat. also the monk stat has no visible effect for me.

Developer response from KascasMage

Will update it, atm having a day off tho, will fix it asap when i get back :)

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