lag makes the game extra difficult for no reason. the coin gathering is obnoxious and merely makes the fact that you have to try multiple times because you miss enemies due to lag not as terrible. since you needed to farm the coins anyway. the task count down is a terrible way to do tasks as well since its more a matter of choosing the right level and setting it to easy than doing something special.
The game begins to lag after a while and characters stop being able to pick up the power up. Takes a fair while of online play while clearing all the blocks rapidly. Occured with settings set to coins and coin text not displaying.
It seems like the payload weight doesn't get factored into the max lift calculations. It also does weird things when the payload is significantly larger than the ship weight...
It's because of how the physics engine work. Your lift is based on your own weight alone, and the game kinda calculates lifting a payload as "your weight vs the payload's weight", which means that really light bodies have no chances of lifting heavy ones. I know it shouldn't work that way... but penguin physics.
I have a ascended a few times now, and every time i do at level one it says congrats on your first ascension. I think this is preventing me from giving the 30 enchanted gems to the warlock as well.
Hi, can I confirm if you are on v0.70.41? This was an issue in v0.70.4, but this should be fixed in the latest version. Could you check if the bug still exists on that version of the game? Sorry for the trouble.
That means it takes 3x as long to get all 3 of them to stay alive as to just keep the warrior alive and spend the money that would be spend on keeping the other 2 alive on his dps. With only his dps, no buffs from the other heroes you can easily clear the dps requirements for bosses as long as he survives
The game is poorly balanced in terms of which heroes you need to upgrade. Its not cost effective at all to level the thief and priest. This is because the hp regen, and hp required to keep them a live during bosses costs almost as much as keeping the warrior alive
Please make it so that after the point at which enemies no longer appear on the screen the auto restart will actually restart instead of counting up waves forever. Its a bit weird to have to purposely reduce our blueprint to make sure that we die before hitting the hard-cap so that it will restart and farm more special resources.
The air offensive upgrade seems to be knocking the enemies back much further than it used to, and combined with the ice slow effect it is making progression slow to a crawl once enemies survive long enough to be knocked out of range.
I think a big part of the issue with the defensive upgrades. especially HP and absolute damage reduction is that they are not scaled to the hard difficulty. Scaling them to the hard difficulty will make the normal and easy mode much much easier, but people playing for progression will never use those modes as they give significantly less special resources per time spent playing actively.
Having enemies that hit more than 4 digits more than what can be reasonably gotten in hp means the only useful defense at all is absorb for the chance that the 1st hit will not do damage and give you enough time to get the kill
please add an extremely expensive defense upgrade. that reduces damage taken by 1 digit per upgrade, or increase the rate of hp up so that the tower can take a hit from a boss at high end levels. As is there is no reason to use defense upgrades
The factory, while nice, is relatively worthless. It takes multiple days for it to pay for itself and you would have to double that before it would give you what you spent on it back to spend on actual upgrades. It would be nice if there was a way to upgrade how many resources you got from each completion of a resource generation instead of it always being 1.
It's because of how the physics engine work. Your lift is based on your own weight alone, and the game kinda calculates lifting a payload as "your weight vs the payload's weight", which means that really light bodies have no chances of lifting heavy ones. I know it shouldn't work that way... but penguin physics.