No, you thought it's gonna make you money trciking people into getting invested into a game that is not what it seemed. Where are the times when browser game creators were actually creative and passion driven. I would love to do a one time payment or patreon support someone who is trying to make a good game for me. Aww, everyone is so greedy and tries to treat other people like a resource, the result sucks balls.
Okay, so I start playing one of few new games on this website where premise does not absolutely suck. What am I thinking? I'm thinking I'll go fast through easy levels until it gets interesting. What happens? It turns out tit's a demo that does not say it's a demo. Do you think I am going to "sign up"? No, I am pissed. Thanks, bye.
Quote from the sidebar: "This is just a prototype!" This isn't a demo - there is not and will never be a full version of this game. There will be a sequel, which will be much bigger. I'm flattered that you enjoyed playing so much that you were pissed when it ended :D
I'd like to be able to set some max levels of augments to actually 0, or make it so energy is returned to pool at some point, so that I can save some money. For example I want to run short rebirths and occasionally throw the gold to the pit, rather than spend some of it on starting augment that is expensive for me but that won't complete before rebirth.
Does Energy Power work on Basic Training? What is the best way to speed up Basic Training other than reducing caps? Like if you have cap 1 for first basic training, what can you do to speed up the moment you get 5000 levels in it so that you can start next training?
If you really want people who like games enough to have an account on kong to play a game like this, you make them all pay the same amount once or per month and then deliver amazing content. Not provide an unnecessarily complex system of wasting money on bullshit mechanics.
Unbalanced and not creative. Do not follow the advice of people here. They say they like concept. Of what? Of hex based strategy game where you start by buying units? Wow. Calling that a concept? They say you need upgrades. And why exactly? Because other games have upgrades? Upgrades are a pointless mechanic. This game could at best be okay, if you thought about balancing units and adding more of them to make it more interesting.
I just saw the "recruitment tape". So basically first:
1/ yes, you can kill people with many, many things that we use on a daily basis, yet we don't close shops that sell knives, chainsaws and such
2/ as an IT specialist, I know pretty damn well that majority of minor fees we pay to banks are not a result of costs to be compensated on their side, but just greed and privileged position.
3/ total surveillance combined with extremely advanced big data analysis and progress in AI will soon become a dramatic problem for entire mankind
but yeah, let's make all these issues a joke and make it look as if only evil corporation could have problems with all that
what the fk am i even playing
Does not require and barely, virtually not at all, promote dexterity. Does not require any strategy or tactics. Is basically an upgrade & achievements game. Enemy and ally AI is non existent (pursue random target). Combat boils down to evading and harassing grouped enemy with area of effect. Game has bugs that cause a waste of time. If it wasn't a waste of time in the first place. The only good part of the game is nice graphics and sound. 1/5
Quote from the sidebar: "This is just a prototype!" This isn't a demo - there is not and will never be a full version of this game. There will be a sequel, which will be much bigger. I'm flattered that you enjoyed playing so much that you were pissed when it ended :D