amaya's ninja-port could be changed to, say, 7 speed, 90% accuracy and zero damage. would be much more in character for the slippery annoying bastard that he is, and also would make using amaya less of a liability - against how many characters can you use amaya's ninja-port without losing 80% of his health before it hits simply because everyone has a reasonable-cost, faster- or same-speed close-range attack, when not two (to make his innate not much helpful here)?
aerow: the amazons DID wade into battle with nary any clothes on in the greek mythology. from homer's iliad: "raging penthesilea led the armies of the amazons with their moon-shaped shields, and burned, eager in the midst of the thousands, a warrioress fastening beneath her naked breast a golden girdle, and dared, a maiden, to charge against men".
riddlem3this, the change cost is fine. any less would make every game last significantly - and needlessly - longer, with more "get close/get far" turns than you can shake an ashi or andromeda at.
ravingrabbid: if juju's innate didn't heal these, he'd be near completely useless. his "portfolio" is healing and touch of doom is a nice bonus, not the other way around.
5v5 giving 2 wins / 2 losses, no way. there's no way to even begin to describe how much that'd be wrong/broken/abominable. but about a higher chance for a card, good idea, as long as it is reasonable. say, a 25% improvement on the base percentile (so as of now it would be 2% for 3v3 and 2,5% for 5v5).
actually there is a little bit of luck involved in some situations - say, dodging twice in a row with elusive feather's 25% chance to dodge physical attacks. or missing two out of three times with a 90%-to-hit attack. still, the part luck plays in the game seems to be well within reason.