This game reminds me of a Total War series game i played on a computer without graphic system that could allow to manually control the battles. Yeah i mean here's what i feel this game lacks — instead of only automatically resolving quests, the option to fight any of them manually, controlling heroes on a tactical map. As if that's what the devs planned to do but at the last moment failed to complete the skirmish part and here's what we have left, some dull shell of possible tactical/strategic hybride.
I look into the developer's profile and i really don't understand how he made this one real game among all that… well thanks to whoever encouraged him.
in case someone was curious just like me what happens if the tug of war indicator is in the exact middle when timer reaches zero: there's no 'draw' and the battle continues until next soldier reaches the enemy's side, whoever does that wins.