Interesting idea. Well executed. An option "auto-buy cheapest upgrade" would remove all interaction from the game and make it an idiosyncratic screensaver.
I would like the ability to reprioritize workers: e.g., move lumber workers after the barracks. I would like the ability to automatically balance labor - have my minions set the distribution/fill rate of the tools & car industry based on consumption (e.g., Accumulate X tools, then keep the rate of change at about 0.) I would like to see more combat options - if I have an attack of 10M against 300 defenders, use that 9.9M on the next province. Give combat options for bonuses and penalties - for "all out attack" boost the casualties on both sides; or "defensive advance" greatly reduces friendly losses but makes less progress; or "drone warfare" expends weapons to prevent friendly losses.
Aw... now that the Merchant and Arms Dealer bonuses, I'm going to have to say goodbye to my 10^308 gold and level 1020 sword. I'll never get money or equipment like that again.
I like it. 5/5. I agree with the comments about grouping dice - I have three or four groups, maybe two greens, a pink, five reds, and 80 identical dice balanced between Z,X,V,B.
Once I passed a certain point, counting individual combos didn't interest me.
I look forward to your next effort.
bug report - when I unlock my computer, the game is full-screen and there is a selection of depleted quad X cells selectable and placeable in my reactor. I currently have a depleted quad stavrium cell despite not even unlocking stavrium.