i would like to say, it is good that the tutorial thoroughly explains the gameplay, going through each step.but it is too long and you cant break off it for a little bit, for example, when i got to level five, i had spent my lvl 2 skill points but i wanted to go and use my other skill points and equip the items i had recieved
Several things that I think would be good:
1. C different symbol for when the dragon is the next battle or a marker for when dragons will start appearing, I keep losing against the first one.
2. Change in the visual appearance of the sword and armour as you upgrade.
3. Everyone is saying it so you surely know, but some other benefit to levelling up.
4. Some boxes down the bottom to show what level your armour and weapon are.
a more likely story line: you have been kidnapped by the enemy and taken to an underground POW facility, you have out of your cage and in each floor leading to the exit has one man in it which has a key, unlocking a ladder door to the higher floor, the higher up to the surface you get, the more heavily gaurded, also, they have taken your guns but have overlooked your knife, and the gaurds are all holding a dead-mans switch which will set off an alarm which will locate you using a gps tracking signal they implanted into you while you were asleep...
this should explain everything