If you wanted to try to make a statement, you should've just simply let the player explore the little area there after the secret. Would've delivered a more powerful message, like, 'Hey, there's stuff to see and do if you get off the computer.'. :)
You can check original version from Ludum Dare http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44195 - there another ending. But right now there more then one message, but it maybe not obvious yet.
An idea for the next game: if you break through a door during a Sweet Impact, you shouldn't lose speed. Granted, the speed boost from the Sweet Impact kinda makes up fro the speed loss, but nothing wrong with giving me a bonus for having good luck and timing.
Do you think we could get a button that told our workers to go pick mushrooms instead of picking them all individually? Like, have it queue up the mushrooms that need picking? This also lets me not have to move buildings that mushrooms have magically spawned under or behind, too!
A very fun game, I like it. Brings back fond memories of games like Star Fox. Anyone who's played the NES and N64 versions know what I'm talking about. Also, the pacing is nice, too, 'cause it isn't crazy to start, but it gets fun later on when you get into your groove.
You can check original version from Ludum Dare http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44195 - there another ending. But right now there more then one message, but it maybe not obvious yet.