The controls are a little trippy... something about the way you designed level three makes it almost impossible to willfully move left. But I'll keep playing to see how this develops.
This is a lot more fun than I thought it would be
It was NOT that hard right from the beginning
I love a game that's a challenge
Though the boss really threw me for a loop, destroying all my turrets and such
I'll have to keep playing so I can see if it gets better.
Very nice. Only wish the level editor were a little better (kinda clumsy to work with/can't save or anything/it would be nice to know the 'stats' for the different planets and all).
A little variety would have been nice in the later ones though - they're difficult, but feel kinda like the same thing over and over again. Oh yeah, and a give up feature would be nice...
Hard computer is kind of a loser
It all comes down to simply being in the air before your opponent
kind of fun, but gets stale, especially after 4 minutes :/
Hard computer is kind of a loser
It all comes down to simply being in the air before your opponent
kind of fun, but gets stale, especially after 4 minutes :/
Hm, the higher missiles actually didn't explode as much as I expected them to, contrary to a few other people's complaints. The only real drawback to this game in my opinion is that the missiles are to hard to aim precisely where you want. And, after a while, the waves get so long they're tiresome. Good stuff!
I thought it was funny that if you kept shooting a person, he kept going through the dying animation.
Not really too exciting. Like others said, too easy. Needs a little more finesse.
Only two things I really can't stand.
The first, and most annoying, is that when the power meter goes past the top, it starts back at 0 instead of going up, then down. Because of this, holding the mouse button even slightly too long would make a shot worthless.
Second, if you lose, you have to start over. Of course, I guess that's for highscores, but it really kept me from wanting to keep playing.
The dog IS too slow... but aside from that, nifty idea. I didn't play too far in, so maybe you added more stuff later, but I think the game could use some hazards - like some kind of enemy or obstacle that if either you or the wheelchair man hit, you lose.
As a side note, that dog's neck must be killing him.
More fun than it should be. :3
The only real problem is that it lags occasionally, especially when the loop starts over (Lag killed me, I swear).
Only things I think could be improved are either a longer loop, or to make it noticeably harder every time the loops starts over (if I'm not mistaken, the objects did start moving a teensy bit faster each time).
Also, a selection of multiple songs would be nice in a future installment.
Sort of fun, but maybe a bit easy.
But I like the idea - and I liked the dwarves :p
Just develop it further and this will be excellent. More enemies, upgrades, etc. Fun stuff :3
I loved the graphics :)
And the Zero Wing reference, even though it made no sense :p
I don't know why, but after about 4000 points, it started to register it as incorrect even though I spelled things right D:
Actually, better than I expected. I didn't get too far - maybe I will try later. Anyways, good stuff. Liked how you began implementing different types of enemies early on. Kept things interesting.
Definitely well worth playing. Love having a level editor : )
More features would absolutely rock. Maybe a little more action involved would be cool, but I kinda like it as a purely puzzle game.