As an aside, it feels like most of the upgrades are useless. Defensive cannons aren't as useful as offensive units, and out of the three only the Heavy and MG cannons are worth anything.
The aircraft are worthless, since you need to buy the plane and the airfield seperately, they do nearly no damage, and mobile air defence is easy to get because Medium IIs tanks are so cheap to build.
Which comes to the final point, the only tanks worth upgrading are Heavy II and Medium II. Medium II is like Medium except with anti air. Heavy II is just plain better than Heavy.. and as fast as a light tank, which pretty much makes light tanks useless too.
The outpost was useful, but the upgrade was pointless beyond one point because all it did was add a pittance of hitpoints to a unit that gets turned in to a building with its own hp.
I didn't think it was hard at all... you just build research up your medium and heavy II tanks as the ground army, and face-roll the enemy base before they even start building anything with your carried over veteran units. I beat the second from last mission in four minutes, with my two five star lvl 10 Heavy IIs and my 5 star lvl 10 repair tank.
I actually rather enjoyed the style of this game, and its not that incredibly difficult.
You all make it sound like the game makes you patch together a broken eggshell with duct tape.
Game started spawning level 3 dogs and I made the mistake of thinking that meant I was finally tough enough to eat lvl 2 dogs. I died. Seriously? The game is confusing enough already without having 2/3 of the dogs on the map being able to eat you.
So no matter how big I look I always get eaten by the second level dogs? 1/5 for totally screwing the game mechanic by making it impossible for a player to know their status.
I didn't like it. It got boring fast, and the unfair encounters having mobs spawn directly on your ship so you can't avoid damage, made it not much fun to play at all.
The giant troll is the easiest unit in the game to beat if you show a -little- bit of strategy. If you expect to spam units on it and defeat it then by all means try..
Right vigilante, but I even had a problem with that, because as soon as you give the repair bot an order to repair it immediately goes in to automatic repair mode and runs off unless you baby sit it again. It should damn well stay off when you tell it to. Frustrating.
I'd also have to add that its absolutely impossible to keep track of unit hps when they stack up on eachother and cover up their own damn bars. Starcraft for instance has bars over the portraits in the selection field... why not this? It's a logical and rather simple addition seeing as the dev already has a unit portrait window implemented here... not having hp bars just seems lazy. Or a massive oversight.
2/5, okay concept but its buggy, has terrible controls and AI, and the lack of a pause button, all made me want to choke the dev while trying to do the survival mode badge.
So many times I had control ships disappear underneath my mothership, or repair ships spin in circles, and the mouseclicks never, ever respond the way you want them to. Try to click-drag a box to select a group of units and move the camera or something stupid instead. Stopped playing as soon as I got the badges.
Yes, and WoW is a ripoff of D&D and Warhammer, right? Stupid, pointless argument.
Anyway, I find this game to be a very good way to kill time. The impossible badge really isn't too harsh, just work on it over a while when you've got time to spare and eventually you'll get it done. Use scrolls of deception to skip boss encounters if you must to avoid possible death, though the challenge and extra loot can be welcome. Items that grant instant retreat are incredibly handy for this.
Game is a pretty cool concept with an effective, although perhaps for some occasionally buggy, presentation. I'm sure once whatever problems people might be having are dealt with this would be easily 5/5 material.