Interesting to read what people did. I personally found fire to be OP as soon as I unlocked it and saw the 3 parts effect. After I got fire, I cleared pretty much every missing route, then went for a final run, stacked some potions, waited for cooldowns and went right for the final boss. It was weird that there are 4 weapons but only 3 skill slots (unless I got a 4th in my last run and didn't notice). It was very fun, though it became nearly impossible to choose items when they had 6 stats, part of a set, and I was blazing through the zones xD Very fun though :)
Really good breakdown and strategy! One of the more unobvious things is knowing when and where to hang back and farm easier levels before progressing and you seem to have a good grasp of that. The weapon thing was because eventually I would like something like 8+ weapons, so that it becomes a much harder choice about which one to choose on your adventures. Your final statement is totally what I envisioned as well. Since loot selection is really the only thing the player has to get better at, I wanted to push and test players in the end game :)
The the Tiers up upgrade is purchased automatically, it seems to downgrade all the blocks above the tier I just upgraded to except for the highest one. So if I have tier 1 as first level, and my block layout is 1, 2, 3, 4, when tier 2 is purchased, it becomes 2, 2, 2, 4, as you can see, the tier 3 got downgraded to the bought level. Hope it makes sense.
.... So I pressed esc to see the pause menu ... nothing came up ... and then I was starting at level 1 again ... Uhm ... I think you might be posting this way too early, won't do good for your score.
That final battle was a bit too frantic ... Wasn't a fan of clicking my own health bar for heal but otherwise it was interesting to try to use skills effectively. I don't understand why we have to manage inventory manually when equipment doesn't have enough stats to make it into a choice, also, the place where the stats come up for comparison is a bit hard to see.
Sure thing, outside of the gate at the score submission sign I'll add a gate info section. :)
And I believe I could add them all to one, but I'm not sure how I'd set that up. I'll keep you posted! :)
Happy Idles!
Ok so ... yesterday, I got to level 400, did not press save, refreshed, and got warped back like a whole day... fine, whatever, played again today, did press save, waited two minutes, refreshed, got warped back to the same spot ... Ehm ... How about a popup when the save is successful?
Hello dev :) I've been coming back to the game, glad I did too, you're updating a lot and I love it. 5 stars for that!
On a side note, I saw someone asking about tier 2 skills and I'm kinda confused too, when I first played I was maxing the first row of the marksman tree, but when I prestiged I realized I could pick aaaany skill from the tree... Is this a bug or intended? Hope you have a nice day!
The knockback is kinda odd, I got stuck in a corner when I got hit by one boss' bullet, which was followed by many more and couldn't get out so I just died. at times it felt like I tried to stop shooting but it kept going very shortly. The camera is kinda weird, I know there's a minimap to help but sometimes I just can't see enemies. And lastly, some enemies, like bats, seem to shoot a white bulelt that I totally never see ... so you might wanna do something about the contrast so that those bullets are more obvious, boss bullets are usually fine though.
Thanks, man! About the suggestions, I will work on them!
EDIT : I have added some markers in the enemies, so you know where they are, even if they are not in camera range.I also fixed the bat shots and levels ilumination.
Question ... It's a unity question, actually, how do store the money so it's not lost when changing between menus? Is it a single scene or more than one?
The great problem with magic is that you can hit beasts without really getting involved in melee wombat (which is the only way player can be hurt). In that case, the auto walking system prevents you from getting rid of menace.
When I finish a quest, the automatic action order is first Rest, and then hand in Quest, shouldn't it be the other way around? I'd have the chance of leveling up and skipping the resting timer... Unless that's intended..
5/5 and fave!!! This is soooo amazing! I'd love to know how you came up with such a great idea! Done fanboy-ing now. :)
On a side note, my laptop is kinda weird with games and I noticed this one starts lagging after a while, even if I just leave it running without clicking or anything. Thought you might be able to find something, dunno. Have a good day!
Click button, hold enter... It produces Units very quickly, I was expecting an upgrade to "fix" this though.
Also, please add an option to turn off the floating text, my game started lagging a lot from that point on.
Nice game otherwise. :)
Really good breakdown and strategy! One of the more unobvious things is knowing when and where to hang back and farm easier levels before progressing and you seem to have a good grasp of that. The weapon thing was because eventually I would like something like 8+ weapons, so that it becomes a much harder choice about which one to choose on your adventures. Your final statement is totally what I envisioned as well. Since loot selection is really the only thing the player has to get better at, I wanted to push and test players in the end game :)