Awesome, areas can sometimes seem useless, for example, there is one that eats your pellets to reduce the size of every white area to a certain limit, its useless on the lower levels because balls grow slowly and there are few, but on the later levels you can win just shooting at that (though you get fewer points and you die if it runs out ...), the bugs are something that took me about 20 levels to find out what they did: They make white areas grow faster and when they die they have a chance of dropping an "Item". I thought level 67 was very freaky (the one where they introduce tentacles), though it was awesome (and too easy ...). Great game, it could have a great coop-multiplayer. o:
Only way to control it is by pressing the keys softly, that means press it half a sec or a sec and let go, also, fly loooooooow so you can see shots coming, and if you are going to die, try not to die before you kill them because you'll lose the heart... Bosses are so sanguine that even if the yellow ball kills you they HAVE to shoot a lazer and blow you to pieces. xD Oh, fix the red ball's lazer, the ship flies so high I can't see when its going to shoot. D:
Just one tiny problem, when I won level 14 (I think, not sure, the level where AMU 3 is?), there are high probabilities that as you end the level and hit "Proceed" in the screen that says "you won this and this, amu three is this and this" you might move into some bullets, I died when I moved into those bullets, making me have to redo the whole level ...
4 things:
1- Why drop last bow on the last level?
2- Make the screen not shake, it caused me a head ache, it lags a lot, and on the last level the top left corner of the screen almost reached the center of the screen.
3- Make items be above goo/acid on layers, I missed some bows/arrows/coins because of that.
4- No mana regen? What kind of game has NO mana regen?
Just 2 suggestions:
1- Make a Skip/Surrender button for battles (when I die and only the healer is left, I'll obviously lose, and going back to the menu takes long...).
2- Makes allies have more AI, they ALWAYS attack the Shielded enemy, or won't heal the "Fate" effect ...