suggestion: remove upgrade locks until zone completions... seems like the different models should be able to handle this by themselves... i.e. mk II research being locked to some zone is ok, but would be nice to upgrade my mk I as much as I can until I get to unlock mk II. just a thought, as I tend to get stuck having my weapons maxed and not killing very fast. :(
Only the first 2 (3rd is on the fence) dps upgrades are cost efficient, when optimizing maximum dps for minimum gold - excluding the last heros. I think it would be good to lower the level requirement for those higher tier dps upgrades (excluding the last few heros). This would allow them to have some usefulness while progressing.
somehow when i look at the forecast sheet, my DPS shoots up insanely. I was getting 70k dps, and looking at the forecast sheet id estimate its about 10 mil dps
why does it start at 0% every new file? this causes me to lose out on the remainder. for example, if I'm at 80%, and I download 40% every second, then after one second I'll be at 0% on a new file when I should be at 20%.
with vet items: from level 1, hit a level 50. then a level 300. then 1000. then 3000. then 7000. then 15000. The longest part of the game is waiting for items to level up. you can make it to level 15000 in a few minutes.
suggestion: add a click-and-hold to spend gp feature. when I have hundreds of trillions of gp, it means a lot of clicking at the 25 bil cap.
Only 18 hours to get to item level 100, skill level 60 and retire. Now it takes about 5 minutes to get to item level 1000. I have never seen such game-breaking items
why do you make a damage penalty based on the difference between player gear level (ilvl?) and monster levels?
I am 1 hitting level 39 mobs, but my item level is 30. When I go for level 40 mobs, my damage is cut by ~33%.
so end game garnet extraction is useless... for example. I get 429M scraps/click, and the price of 10 garnet is 139M scraps.... good story btw. I think the ending should be "100% efficiency means 0% freedom -> so they opted for destruction"
Thank you for the feedback!