why is it that when i am looking in another tab for a while and come back to this one, the game goes into hyper speed for a few moments.... like it's catching up. I hope you're not piling up memory to show me that...
killed mr. big stache, my characters then wandered aimlessly... used scroll to get to next floor, ended up on "NaNth floor" which was just the start with all the dungeons except a spider looking monster which I killed. Dunno if that's supposed to happen or what.
Make gear recyclable! basically add the ability to break down gear into crafting components. I have about 500 or so things in my inventory (low level gear) which I will never do anything with. I make 14 mil gold an hour off land, so it's not even worth the trouble to sell it.
... sorry im a little OCD about this but standard notation (for 150k for example) isn't 1.5e^5... it's 150,000 -- and in scientific notation it's 1.5x10^5, but if you wanna go the 'e' route, then it's just 1.5e5. But either way 1.5e^5 isn't standard notation or scientific notation, and it looks funny. Otherwise I like this game.
suggestion : remove the .5 second (or however long) delay that occurs when a level is cleared. I'm not talking about the respawn time, but the time where it displays "Level cleared!"
suggestion: allow gifts to be collected and 'saved' i.e. to be opened on a later level... so that we don't have to skip collecting presents at lower levels, in order to open them at higher levels to get the most IT or VP. Or maybe just change the IT/VP token gift to be based on the max level instead of the current level.
thanks!
i love games with convergence problems!!!!!!!! so much MPS the display is starting to bug out (~4M). interesting decimal issue - my MPS is 4618772.350000001 ... because I care about that nano MPS?
suggestion: add click-able arrows on the map's pathways to change farm area, instead of the + or -. This way it will seem like you are venturing out from your base, and all the areas will feel more connected.
Why is the world map so small? and hero quests take so long? By the time I get heroes, I have just about conquered everyone in the world map, and researched just about everything. Maybe make heroes come in earlier? There bonuses are just too small to make it worthwhile not to start a new colony. And the colony bonuses... How many colonies do I have to start to get that 1500 for the food bonus? 10? 20? and that's without spending on anything else! At the rate I'm going, I'll probably never get it. This is a good game but needs some fine tuning on the bonuses.
Thanks for the feedback :)
Pretty much everything you said is under review already as I'm trying to find solutions for a better long-term experience in terms of heroes and stuff to do on the map. I'd like to encourage longer plays on the same colony and that still needs some fine tuning as you said.
As for getting preservation, well, that's something for the "late-late game" when getting a few hundred CI points per run is an easy feat. While the perk is really really expensive, believe me when I say it's worth it. Although you won't really feel it until you're in the late game yourself :)
there seems to be a math issue - if my outlet puts 55B into each of the 4 surrounding vents, and each vent is surrounded by 4 outlets, then my vent's heat should increase by 4*55B=220B per tick. Therefore one would assume the vent must lower its own heat by atleast 220B per tick to avoid overheating, however - my vents only lower themselves by 81B, and are not gaining heat.... what is going on?
Thanks for the feedback :) Pretty much everything you said is under review already as I'm trying to find solutions for a better long-term experience in terms of heroes and stuff to do on the map. I'd like to encourage longer plays on the same colony and that still needs some fine tuning as you said. As for getting preservation, well, that's something for the "late-late game" when getting a few hundred CI points per run is an easy feat. While the perk is really really expensive, believe me when I say it's worth it. Although you won't really feel it until you're in the late game yourself :)