well interesting idea for a flatland game (wanted to see this), and the world is a good adaptation of the books. Couldn't follow the plot though. Even though the combat felt faithful to how the books described it, it wasn't that compelling. Having the final boss kill himself by slamming himself into my point was pretty anticlimatic.
Amazing game. At the beginning of the game I was thinking of how the king wasted taxpayer wealth to gorge the dragon. Apparently this sort of criticism of the king's actions was thematic to the game. Unique mechanics that were fun and introduced slowly enough, and an entertaining plot make this one of the best of this game I have played. My only complaint was that the controls felt problematic at times. And also, the boss art seemed at odds with the game and comparatively low quality. Nice work!
I loved the music. The problem was the platforming controls felt a little clunky, but I don't hate this game. Pretty good for a kongregate game, even if it only is a DEMO.
Advice to improve this game:
-Make the shield activatable on non-projectiles, perhaps when X damage is taken in Y time, its frusturating to get your health drained by an unlucky laser or monster collision.
I'll admit, the continuous damage mechanic from enemies/beams was experimental. I first saw a game with that mechanic when I played Guardian Legend (NES game) and was intrigued by it, so I wanted to try it out. I'm not sure I'll be using it in any sequels though.
I'll admit, the continuous damage mechanic from enemies/beams was experimental. I first saw a game with that mechanic when I played Guardian Legend (NES game) and was intrigued by it, so I wanted to try it out. I'm not sure I'll be using it in any sequels though.