Just saying I would rate this lower than the original because platforming with this control setup is nasty, and while the robot samurai and turtle boss were cool they had quite a few moments where it felt like I was taking damage. Full stop, no matter what I did. That and respawning inside the turtle sucked.
That said, this was still good, the ability to backstab shield guys is an improvement over the last one, and the new enemies were all fun, so it's still going in my favorites.
1. There needs to be a durian bomb that kills everything on the screen, but leaves you with 1 health point.
2. Every time I try to load the "Highway Dapitan" level, it boots me back to the start screen.
3. It would be nice if hitboxes were fixed, as posted about in the other comments.
Ako ay ang pinoy, and I love this game!
If your companion falls and the G command to rescue them doesn't show up, hit esc, click save and quit, and then reload your save. Your companion should be right as rain once your save loads.
The jumping system is frustrating, chaotic, and just plain uncomfortable. Just like using a space gun from the future should be. The only bit that doesn't make sense is how I got that red jumpsuit and cool visor the first time around.
For entertainingly wasting 5 minutes of my life: 5
For giving my pointer finger a hernia in frustrating jump sequences: -2
For totally justifying that hernia: +1
For a 100% forgiving save system (it could have been SO MUCH WORSE): +1
Final verdict: 5/5
Well, I enjoyed this game. I was disappointed we didn't see some kind of ending cinematic, such as a ferry sailing off and the city getting nuked in the background, but I still enjoyed it. A simple, addictive, (I know I'm playing again,) little game, with plenty of hilarious weapons. Deadly Teddy Bear Attack! XD
Perhaps for a sequel, some more thrown weapons, such as Frag Grenades, or something of the sort?