It took me an hour, no exaggeration, to beat the two necromancers. I had to reset my deck several times and grind up a super high bonus to my attack to win that battle. The two necromancers can revive each other an unlimited number of times. And each time one gets revived every enemy gets +1 attack. The ONLY way to beat it is to get a +20 or more attack about one shot them. Nothing else matters but base attack. Nothing else works. Cards do not matter. Strategy does not matter. This battle is so fundamentally BROKEN that the ONLY way to win is to get a gigantic base attack.
This is an example of how NOT to design a game. This is without a doubt the worst game balance I have seen in a very, very long time.
The way to pass the necromancers is to kill them in the same or consecutive turns. You don't want to kill one of them if you are not goint to be able to kill the other in the next turn. So... let's alternate hits to one and the other until both of them are near death, and then kill them. That's the way.
1/5 stars. GIGANTIC balance issues. The only way to advance is to lose over and over and over to get the +1 attack. If you don't cheese it then it is impossible. Winning should be the result o good strategy, not cheap shotting the enemies after losing repeatedly to get +1 attack each time. Just what was the developer thinking publishing such a poorly balanced game? Didn't he/she play test this even once?
SYou really need to STOP that auto redirect to your Steam page. Seriously, people find that offensive. People are 1 star rating your game because of this. That is really, really bad for promoting a game demo. People will put your game on their Ignore list in Steam. Seriously, your auto-redirect is a kiss of death for your game.
This appears to be a lower quality earlier build of the game than the one on itch.io. The intro is different and right away I get text that is not in English. There is one less battle at the start too.
FYA this is a game by a dead developer studio. They have not updated their twitter since 2014 and it has been months since their last Kongregate activity of playing this game.
1/5 due to the worst jumping controls I have ever seen in a game. This game is nothing but a constant fight with trying to get the jumping to work right.
@freteczka97 The problem with Hades is he can drop a LOT, at least 5 spiders at the same time and I can not kill them all. There are so many that they are impossible to kill and the bullet spam prevents jumping / platforming to avoid them. So your strategy is worthless, because unless I win the lottery I am not going to win. Every single time I have tried this has happened and I am sick of it, so I am just going to 1 star this game.
Garbage game, not worth a badge. The controls stink. One kit and dead vs a boss that can drop FIVE fast moving enemies and bullet spams at the same time. This badge should be hard, if not impossible.
The mage and archer are not worth playing. They can't heal which means they die in 2 stages. The warrior can heal, which makes him the only one worth playing. Almost beat the map with the warrior, first try because he can heal. Also the combination of one handed weapon and shield is far superior to any two handed weapon. Block prevents a ton of damage.
Your forum post is locked and not viewable.
Glad you fixed level 7, it was literally unbeatable. I tried more than 15 times to beat it and just could not.
*Sigh* probably because it had a link to before/after screenshots. Here's the post on Reddit: https://www.reddit.com/r/gamedesign/comments/gsq3jn/how_i_fixed_my_rtss_most_hated_level/
1/5. The cart puzzle is garbage. Without knowing that the kart will stop in the middle of a track it is impossible to complete. I had to go to the walk through in order to get past it because I was missing vital information.
Hello, in order to play the game you need to install and enable Adobe Flash. Here you find a step by step instruction to activate Flash in your browser: https://www.asterix-friends.com/en/adobe-flash/
The way to pass the necromancers is to kill them in the same or consecutive turns. You don't want to kill one of them if you are not goint to be able to kill the other in the next turn. So... let's alternate hits to one and the other until both of them are near death, and then kill them. That's the way.