Bugs: The Dungeon screen doesn't update after prestige, the defeated counts do not go up while fighting enemies. I have to reload the game to fix it. It is possible to drag the icons on the stats screen top bar down to the stats screen. It causes a line of text to appear at the top. This line of text is permanent unless deleted, it even saves with that line there. A blank space is left at the top and it is possible to type there.
Meh, winning is far more luck than skill. It's possible to win on the first try or get bad luck and play 30 times before winning. Interesting idea but as it is now, this game lacks good balance. Skill factors so little into playing that there is no point is trying to win more than a few times.
Overall this game is is only worth a 2/5 rating due to the steep as a cliff difficulty. The levels are designed around using skulls, which is a premium currency. The "remastered" comes from making this game pay to win when the developer put on mobile.
@Regamax I am guessing that those options are to make loading offline progress smoother. And late game too where buying in bulk would be better than buying one at a time. But a ton of people would benefit from a pure single buyer option when they just leave the game running.
@Pinger Try making your front (the one the Enemies attack) Hero a tank (all armor) and the Hero behind a healer who heals just enough to put the tank at full health in one shot. Any more healing than that is wasted. This will allow you to survive longer at the higher levels, which is where most of the exp comes from. Once you get 3 more more Heroes make the additional ones rangers who are all damage. Enemies always attack the top right Hero first. Enemy damage minus Hero armor equals damage to hp. If Enemy damage is less than armor then Hero hp does not go down.
The best two party member combo is an armor tank (warrior) with a healer (cleric) that just heals enough to put the armor tank at full hp. The rest of the healers stat points go into damage. This gives a better exp gain rate than making a hp only tank (ranger) with a healing only healer.
Overall 3/5. There is a gigantic leap in difficulty between levels 3 and 4. Enemies appear that can go through the walls and they take several hits to kill. I went from easy 5/5 on levels 1-3 to being completely unable to beat level 4 without grinding to get the achievements that reduce bluul live and free bricks.
Hey, the go through walls enemies have only 1 health, so 1 hit = kill. Hm, I think you struggle with faster enemies because they might slip past your Blaster cooldown since they're spawning interval is like 10-15% faster than the previous level. I suggest building a longer corridor to make full use of the Blaster range aswell as placing the Main Turret in such a way that the projectiles aren't blocked by the other enemies when you're trying to shoot the eggs or the go through wall enemies. This my maze for level 4: https://imgur.com/a/IQn7iGg . The difficulty spike in my opinion is at lvl 12 but till then you just have to figure the wave's trick/rhytm and you're okay.
This game is horrible. Bad graphics. I an only have 3 units, max. There is no way to replace them. There are 4 ways to get attacked from so I have to juggle unit positions. This is hard to do because the clickable area is super small. And now I got a game breaking bug where no enemies attack and the menu has disappeared, so now I have to reload the game. Easy 1/5 rating.
2/5. Spells are useless. The instructions could be better. Converting resources is total garbage. Why is this is even in the game? it contributes nothing of value that makes the game better.
is the console showing something?