For all you lazy people asking: "What is the code?", "Can anyone tell me the code?"... (sigh)... The "code" is randomized... You have to go to sleep and then talk to Ann (twice, if you haven't already before writing the radio code) and she'll tell you the goddamn code... not so "HARD", is it?
Seriously, he just falls through the floor, like, for no actual reason. I get that you're (probably?) supposed to fall off the colossus during the shaking, but in this game you fall over and over through whatever you step on, at one point I was being afraid to take two-three steps without falling... Pissed me off so much... This was the last badge of the day I needed to get the shiny Nikhil...
The alarm mechanic should be used in stealth games more frequently, honestly, instead of "Oh no! You lost! You are a friggin' ninja, but you just couldn't fight all the guards off and you died!".
A really amazing and beautiful-looking game. I'm sure that it would be an instant classic if there was an enhanced, larger version on the PS, Xbox, Wii stores (or whatever you call them). Rcommend that you make that, if you were to have sufficient funds.
If there is to be added multiplayer, here are suggestions on what else you should implement:
1. At the menu screen there could be options PLAY and PLAY ONLINE, so people with crappy computers wouldn't have to bother with the additional lag.
2. There is the "plays" counter on a map, but you could also add the "playing right now" counter.
3. In-game chat, which could be turned off. This option isn't neccesary, 'cuz of the out-of-game chatroom
4. The "view player profile" button for other players, so you could see your friend's equipment, level, kongpanions, etc. This could be implemented even without mp.
It took me a lot to write this, hope the devs see this comment.
Usually people complain to a game like: "Herp, derp, needs multiplayer...", but here, this game has multiplayer and I'm sure that it would be as awesome as it is without it. Neat little addition, though.