The characters looked better in Battalion: Nemesis, the units DO look better, but the enviroment should have remained unchanged. I want to see the rest :)
froibo, no, YOU are pathetic, i one had a Ubuntu lose all his health that way, you can't get far or you lose in two turn, and his weak attacks didn't do much, or hit, or proc so my opponent won and there was nothing i could do about it.
The poison attack of Popo is stupidly strong, not only fast at 7, it procs 50% and does 10 dmg FOR 4 TURNS. Oh, did i mention it only costs 20 energy?.
I would love to be able to set the turrets, behaviour. I.E.: Attack Capital ships first, or Destroy mines first, or Destroy mines first. That would be a good use for the turrets and would make this game a 5/5. For the repair bots: spread and fix several turrets at a time. Also, how about giving the ship some movement, it isn't even a sitting duck, it's a rock!
In a crit you do +50% dmg, that would make the total 150%, not 100% (original dmg) + 150% (crit). Blind king is right. There are some special cases like popo's slingshot, wich does even more (300% total).
Lol... i always beat you so badly it's fun, the times you win you barely manage, and helped by some crits or 95% dodges... your skills are so bad as your actitude.