@ m0leman's comment about trading cards. This opens up opportunities for abuse with multi accounts, and also there aren't enough cards to trade effectively.
Strikes are 100% luck, but easier in the beginning with country borders and if the city is in a small country (I got my strike on Tblisi, Georgia lol. As I said before, pointless game. I doubt I will ever have to know the exact location of Bogota Colombia ever again....
Great game. Only thing that detracts is how tall you can build the stack. That limit slowed me down on several levels. 5/5 though. Way better than 99 bricks and that other balancing game.
nice creative twist to tetris
But there is bad physics. if a block touches a series of leaning blocks, the block will stop falling and will immediately rotate and cause part of the tower to collapse
also, this game is way too luck dependent certain piece combinations force you to create vertical seems, which somehow, 30 minutes into the game cause the whole tower to collapse 3 / 5
Gameplay reminds me of Castle Wars, although there are a lot of extra dimensions to this game, making it more fun. The luck factor sort of reminds me of Ring Pass Not. Sometimes the cards you get determine the outcome of the match (or at least they determine your final score, which determines your level for the next round)
Nevertheless, creative game, love the sanity idea, 4/5
Definitely better than the first Hexiom in terms of playability, not being dependent on lucky guesses, and having just the right level of difficulty. 5/5
I lost all my good starter cards within 10 minutes of playing since I didn't know you had to give up cards if you lost. It wouldn't let me create a new account. So I'm stuck with no way to reset my account playing with level one cards waiting to get enough points to buy more cards.....................1/5
Well put together... only complaint is that on level 3, if you try to get it to scroll beyond the screen it won't let you, so if you go foward to much you will stall and then fall in a pit.