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EndlessSporadic's Comments

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Shootorial #1

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Oct. 14, 2008

Rating: 0

Wow, I must say, this is pretty impressive. I did not read the whole thing, however. If you teach how to write in flash and Javascript, that would really show that you want people to make games.

Picross Quest

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Oct. 08, 2008

Rating: 0

This game is ridiculously simple, but it is so fun. One of the rare 5/5 that I give. Nicely done!

The Heist

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Oct. 07, 2008

Rating: 0

Very nice game.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 05, 2008

Rating: 0

For the Robot Mangler Arena Boss, 2 second cooldown time for Ion Cannon is way too short. If it will have a 20% stun, it should be longer. Either that, or have it at 2 seconds but remove the stun.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 05, 2008

Rating: 0

Finally realized why playing as a Psionic is almost impossible. Charge times for the casts are almost 1.5 times longer than the other classes, the attacks are weaker, the cooldown time for each is an average of 1.5 seconds longer than other classes, and you recharge 3 mana per second but the skills cost around 1/4 of your overall mana, leaving you with only your weapon attack while you wait for your mana to never recharge fast enough.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 04, 2008

Rating: 0

Arena Smackdown Dude! You just completed the Arena Smackdown achievement in Talesworth Arena: Death Watch and won the Arena Smackdown badge and 30 points! Almost impossible, but good concept. Just adjust a few values.

Talesworth Arena: Death Watch

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Oct. 03, 2008

Rating: 0

Master Swordsman is way too hard.

Straw Hat Samurai

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Oct. 02, 2008

Rating: 0

My samurai disappears sometimes when I slash. Please fix that bug.

loops of zen

Play loops of zen

Oct. 01, 2008

Rating: 0

Its a great game for the first 30 levels. I just cant imagine playing 50 levels of this.

Whiteboard Tower Defense

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Oct. 01, 2008

Rating: 0

Easiest badges ever.

Book of Mages: The Chaotic Period

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Sep. 26, 2008

Rating: 0

Mute button...

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Sep. 26, 2008

Rating: 0

Just as EldrichCataclysm said, there are just too many situations where it is impossible to avoid damage. I understand that it is supposed to be very hard, but that type of difficulty is not needed. Just increase the spacing a little so it is possible to last more than 20 seconds after a "continue game".

Pixelshocks' Tower Defence II

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Sep. 24, 2008

Rating: 0

Also, some ingame power up commands do not click or activate once clicked on.

Pixelshocks' Tower Defence II

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Sep. 24, 2008

Rating: 0

Needs an "upgrade" hotkey.

Bucketball

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Sep. 09, 2008

Rating: 0

Ive seen better, but ive seen worse. A good time-filler.

Aether

Play Aether

Sep. 09, 2008

Rating: 0

Resize please.

MARDEK RPG: Chapter 2

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Sep. 07, 2008

Rating: 0

Its a decent game, but the reward part where you collect your reward is extremely laggy and glitchy.

rotaZion

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Sep. 05, 2008

Rating: 0

Easy.

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 04, 2008

Rating: 0

Thank you for changing the AI and the tank damage. I have noticed that the game is a lot more fair now. Due to the changes, I will change my rank as I promised I would.

Vector Runner

Play Vector Runner

Sep. 02, 2008

Rating: 0

30,000 points without getting hit seems sooo easy (ONLY 30 purple) but it takes so much longer than you think it does.

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