CCM, these are NOT the type of games I will be making. I plan on making high end, top notch games later in the future (as a fully loaded company, not an indy dev) - most of which will be TD/rpg and standard rpg games. This game is just to test what I have already learned.
Its pretty hard to move thing on the bottom. If your mouse goes offscreen, it severely limits your playing ability. It is a very very good start though.
I preferred being the disease. Much easier to keep track of things and it was more interactive. It allowed you to customize how you killed people - whether it be swift or long and painful. I give props for a well set up game though.
I have only done the first tutorial, but I can tell this game will be a great one. The tutorials do an extraordinary job of breaking things down and showing you everything step by step. Well done.
"and you can regen your unit which enemy couldnt do that." That is totally a lie. Why did I see enemy units healing themselves? It was bad enough in the last game when 70 units appeared out of nowhere. There was no need to double that number.
The campaign on easy is way to demanding. The enemy outlasts you, has more units, and does more damage (a ranger doing 55 damage? That is broken). Upgrades barely do anything and there is no way to upgrade yourself without being the next level (which could potentially be an impossibility at your current state - lack of troops, lack of money, etc...) The game has a great concept but the execution is lacking.
Is the difficulty level different on here than on armor games? On mission three, their mages were 1 hit KOing my units. The enemy gets way too overpowering way too fast.