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Storm Ops 3

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Sep. 21, 2013

Rating: 1

Transition from personal weapon to area weapons has a delay. This is clunky and causes issues with quick target acquisition. It would make sense if ordering area fire to not even impede your own use of personal weapons, let alone cause the issues it currently does.

Storm Ops 3

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Sep. 21, 2013

Rating: 0

game could use fullscreen option and badges

Cloudstone

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Sep. 20, 2013

Rating: -1

Would be good to hide top stats, clicked on rubies in game and went to buy screen. Died when coming back to game. On a boss...so quite annoying.

Cloudstone

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Sep. 20, 2013

Rating: 2

Command and control gets buggy, especially with shift-click only working sometimes for stationary shooting. When already moving shift-click should immediately make player stationary.

Dungelot

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Sep. 20, 2013

Rating: 2

Needs badges, ie incentive to make it to level x

Cursed Treasure 2

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Sep. 12, 2013

Rating: 5

Needs a notification if gems were touched.

Pre-Civilization: Stone Age

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Sep. 12, 2013

Rating: 1

Beat hard mode: Never add defenders, go for people. Great fun having a game with some challenge. Please continue your good work with more.

Pre-Civilization: Stone Age

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Sep. 07, 2013

Rating: 8

BUG: If you get a culture exchange in first event and tech up, your culture can equal the next tech requirements without leveling up.

Pre-Civilization: Stone Age

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Sep. 07, 2013

Rating: 2

Remove the scroll button notification. Put it in the tutorial. Its a pain in the ass having it interrupt EVERY game start. Would be good to not have to wait to when end turn button is clicked before being able to click it again.

Cursed Treasure 2

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Sep. 06, 2013

Rating: 11

It is a little monotonous sitting through consecutive waves of weak enemies on replayed missions. Having to sit with a finger on the space bar the whole time doesn't help. Maybe add an actual speed up button and allowance to launch waves at the same time (so every times you press enter the next wave would start). You could then issue more experience for doing consecutive waves. This would make the game more enjoyable and actually add a challenge instead of dreary wave repeats.

Pre-Civilization: Stone Age

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Sep. 06, 2013

Rating: 1

Great game. But needs to show decimal amounts for all values to better guide play style and management. Not so much of an issue late game of course.

Cursed Treasure 2

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Sep. 04, 2013

Rating: 2

Game desperately needs a button for speed up. Holding down the spacebar gets really annoying and is making the game not enjoyable.

The King's League: Odyssey

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May. 30, 2013

Rating: 0

Disappointing game. Automated battles completely take away the strategy component. It merely becomes a resource management game which limits the gameplay.

Verdun

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May. 29, 2013

Rating: -4

Needs longertimon end match stats sceen to peruse kills and deaths on both teams.

Forgotten Dungeon 2

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May. 28, 2013

Rating: 0

Nice game. Could use a ranged and melee quick switch option and shortcut though.

Verdun

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May. 27, 2013

Rating: 0

Just some heads up for developers. Sometimes you get stuck in different menu screens with no way to get out. Descriptions aren't readable in the squad allocation screen. Really looking forward to seeing how this game develops, great job.

Verdun

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May. 27, 2013

Rating: 0

Ok. Amending previous description. This is a beta, but is an awesome game. Has excellent strategy and FPS combined aspects. Bit laggy to play online through kong but the stand alone version is excellent.

Verdun

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May. 27, 2013

Rating: -2

FFA does not work. Spent 10 mintues trying to get ANY game to run. Takes ages to actually get into a match. Needs fixing or some sort of feedback so people know what is going on. Could not get into ANY game after a 15 minute wait.

Storm Ops 3

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Apr. 24, 2013

Rating: 2

Game doesn't show FLAWLESS for every wave that is destroyed without taking any castle damage. Should be a bonus for getting FLAWLESS, multiiple critical shots in a row etc. Would add extra dimension to the game.

Storm Ops 3

Play Storm Ops 3

Apr. 24, 2013

Rating: 1

Needs a restart wave option.

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