To add on to what @JackVermicelli said:
There's a lot of potential here, but there are a lot of problems too. Some suggestions:
- Label things. There is nothing indicating what the tank upgrades do. You can't see the names of the weapons until you purchase them.
- Switching weapons. You have to scroll through all the weapons to find the one you want. They also seem to be in the order that you purchase them instead of the order they appear on the selection screen. There's also no indication of what weapon you are selecting except the shape of the weapon on the tank. There needs to be a way to choose weapons more efficiently when you own them all.
- It's also tedious to buy more ammo for the weapons. I have to click on each weapon on to see if they need more ammo after each level?
- The difficulty seems to scale with weapons purchased rather than by level? I only owned 3 or 4 weapons until I bought them all after level 17, now level 18 seems impossible.
Why does every dev need to reinvent the control scheme? These controls make it almost unplayable for me.
Seriously, WASD and arrows for movement, JKL and ZXC (or something close to it) for actions.
Great puzzles, but my main complaint getting the no mistakes star. If I turn off the hints options, then I don't really think I'm making "mistakes" if I put something in the wrong space while trying it out. I don't think of it as a mistake unless something tells me I'm wrong.
One complaint - when someone buys an upgrade, they typically want it equipped. No reason why I should have to unequip the older level of an upgrade before equipping the new one.
Thanks for your suggestions!