Since there's an upgrade all toggle key, I'd love a downgrade all toggle key. For roads, cables, and pipes, it'd be nice to be able to hold down the mouse button and draw the roadway/cable/pipeline, rather than having to click on each individual square. But those are just wants. As it is, this is a highly addictive game. I'm enjoying it immensely.
After completing a quest in Ancient Crypt Lvl 3, you will get a notice that the Profitable Ioun Stone of Magic has been added to your inventory, but when you look at your inventory you won't see it. It is actually there in your inventory. You just can't see it because the icon for it is just a bunch of black dots that blend in perfectly with the inventory slots' background color. Hover your mouse over each of the unequipped item slots until you see the tooltip stat for the item. I found mine in the upper right-hand corner slot of the inventory. It's a head item, and you can drag and drop it like any other item.
When you get to the end of an on-foot scene, you can jump past your car and keep running. This turns out to be a bad thing, because even if you survive against the aliens and obstacles, the game will freeze when you reach a boss.
Very good game, overall. The Rogue and Barbarian need a power boost, though. The Witch and Archer are just head and shoulders better than them, and it's not like the game is exactly EASY with those two. Enemy archers, especially the snake archers, need to be toned down. High damage shots + the fire rate of a machine gun = OP. All that being said, I've beaten the game with every character EXCEPT the Barbarian, and I've tried to beat it as the Barbarian at least 10 times, having died on the boss twice. The ability to succeed as the Barbarian is far more dependent on the equipment you find than it is for any other character.
Seriously reduce the frequency and difficulty of the random End Turn attacks (Necropolis assaults), or eliminate them entirely. As it is, the difficulty of the assaults increases at a rate exponentially greater than the player's ability to accumulate resources and afford upgrades.
As we said to the other players, in the beginning, it should be normal to find it hard; after many tries, though, you'll find out that you just have to find your strategy. One of us, in his first run, had the same difficulty you met; after 2-3 games, he got to destroy any invasion without any loss. Just keep trying! ;)
All that effort, collecting one item at a time, one type of item at a time, and the cat doesn't even let you have a piece of cake?!?! Cats are jerks. Adorable game, though, and I'm sure that putting it all together was a great learning experience for your kids. Keep encouraging them!
Okay, so I finally did beat the game as part of the Balance faction. It just takes a REALLY long time. We're probably talking 4-5 hours of play from the time the war is triggered to the time peace is negotiated. That's really too long for an endgame.
Seems like beating the game as part of the Balance faction is impossible. I've been playing for hours, waiting for the faction head to negotiate the truce she says she's working on. I've kept all planets neutral (albeit not at a perfect 50/50 split) except for the Light/Dark homeworlds, which can't be converted (or at least I haven't found a way to convert them), while maintaining the same level of XP in Light and Dark (same level, but not same amount of XP). Am I missing something, or is it impossible to win as Balance faction, like I suspect?
No complaints about the gameplay, though it would be nice if it was longer or the things that could trip you up were less obvious. Regarding the "you are the monster" message, the game is pretty heavy-handed about the loan companies, but it puts you in the role of someone who is brand new to the job, so it's rather ambiguous as to whether you're really all that much of a monster. I'd prefer for it to be either totally over-the-top badness (could be achieved by, e.g., requiring you to go out and repossess cars while the borrowers cry their eyes out), or complete moral ambiguity (cut back on the heavy-handedness by not having the boss be such a dbag toward your character).
A non-MMO RPG on Idlegate? Sweet! And it's actually decent? Doublesweet! The game is not without its flaws. It seems that others have already pointed them out, so I won't belabor the point. Nevertheless, it's a fun little dungeon crawler. I give it a 4/5.
After the update, upon defeating the final boss, my character became stuck in one place, unable to move. It won't shoot, either, and its health is listed as Zero. Reloaded the game and the problem didn't go away. My character just sits there. Enemies run into it and die, but it doesn't register getting hit, so it doesn't die.
Has potential, but also has a lot of significant issues: (1) There are a lot of errors in the dialogue and menus, making it hard to understand what is going on or what certain things are intended to do. (2) The enemies hit way too hard. Enemies in the zone immediately after the tutorial zone hit for 1/3 of your character's hp! This makes advancing in the game really difficult. A player shouldn't have to grind the tutorial zone, dealing with the same tutorial pop-ups each time, to get past the first non-tutorial level. (3) Your character's attacks are weak and hard to control. They don't interrupt enemy attacks, whereas the enemies attacks DO interrupt yours, and either knock you back or cause damage over time in a wide area of effect. You don't stand much of a chance even against the lowest level enemies. (4) If you get knocked down in the corner of a zone, your character cannot get back up again. Nothing can hit you, and you can't exit the zone, so you are forced to reset the game.
As we said to the other players, in the beginning, it should be normal to find it hard; after many tries, though, you'll find out that you just have to find your strategy. One of us, in his first run, had the same difficulty you met; after 2-3 games, he got to destroy any invasion without any loss. Just keep trying! ;)