It is disturbingly satisfying winning the fourth race by shivving nine people. You actually have to strategize, shivving the fast people first and then slowing down purposefully towards the latter half of the race, sometimes even picking up penalties, so that you can let the slower people pass you and get a shiv to the back.
I can literally stomp on a nuclear bomb, triggering its explosion, and survive unscathed, but apparently Heaven forbid (literally) I summon divine lightning to trigger it?
The narrator is quite possibly the worst storyteller I've ever encountered. He keeps thinking Hippolyta dies, then backtracks and starts over from the beginning again...
At first I experimented with different characters...
...then I decided it was best to specialize in one powerful character...
...then I realized that I could beat the game fastest using flies.
Player-created content would be lovely. As it stands, a great puzzle game with excellent musical concept and execution. Difficulty is just enough to be rewarding but not frustrating. Kudos!
What I really love about this game is how nice it is to the player. No unnecessary punishments, no unfair time limits or pressure, no feeling of regret when you have to start over and watch a bunch of flashy but tedious animations or something. No, the game comes out and says "listen, here are 30 puzzles, have fun" and that to me is the essence of what a puzzle game should be.
This feels less like a game and more like a product. I do believe that games should have a certain degree of love in them, whether that manifest in its gameplay, its artwork, its storyline, its novelty, whatever. There's nothing here but tedium, formula, and money-grabbing, punctuated with some vapidly flashy graphics. Nothing new or rewarding about the experience.