While the story is good in a JRPG way, I wish it were more connected to the gameplay. The backgrounds and bosses get reused, the mechanics are simple, and only a couple encounters are particularly relevant to the story. Plus, so many story events which would make great levels are limited to just text. Feels like a missed opportunity.
That said, I found a pretty major balance issue. Simply put, with the right beasts, full END/EMP Gelyan is gamebreakingly good. First, Zu: the passive health regen added to Gelyan's perk made me nigh indestructible. What's more, though, is that as far as I can tell Zu's primary attack scales by raw numerical health, and when you're constantly over 700 health, everything tends to crumple a little too fast to be threatening. But that was totally fair compared to the absurdity that is Tiamat. The Spirit shard health regen again makes it very hard to not be at full health, and then that special... well, let's just say that once I was running 41 END, 25 EMP and a Dragon Eye, every single boss minus the bonus and final bosses died to a single well-applied special, and the health drain made the extra cost meaningless. There just shouldn't be a way to trivialize all but the hardest enemies with a single button press.
Balance issues aside, this is a great game. 5/5.
This is a wonderful effort. I enjoyed the original Ge.Ne.Sis a whole lot, and this one, despite being a huge departure in gameplay, is just as good - it keeps the interesting setting and beautiful art, but takes it in a very different direction with a lot of success. Some parts of the game (like beast evolution, specifically) are a little obtuse, but once they click it's a joy to play.
(more incoming)
Great game. Engaging, inventive visual style, fairly good music, decent story, extremely balanced and fun combat, and good length - the only shortcoming is the weak sound effects (if I could turn those off and keep the music I definitely would). 5/5, great job. Can't wait for the next chapter (though that picture on the victory screen is frightening)
The problem with this game is that the nice graphics and sense of progression don't have any substance to go along with them. There's really nothing to this game but by low/sell high - it's a glorified spreadsheet. If I found bargain-hunting fun, I'd be using it to make money, not as a means of escapism.
Not only is there ridiculous precision needed to complete levels, there are ridiculous bugs that make it even more of a chore. Things that aren't supposed to move keep coming out of place, and it just gets too damn frustrating to continue. ugh. nice concept, incredibly irritating execution.
I like the style of this, both in terms of aesthetics and in terms of gameplay, but the hit detection on jumping is ridiculously bad. Plus your character gets totally locked into combos too easily and it's easy to get screwed by them, especially when you're facing the wrong direction and can't turn around. A solid game marred by some frustrating problems, all in all. 3/5.
the story was incredibly hard to follow yet somehow engrossing. Same for the gameplay - it was weirdly paced and simple, but kept me engaged nonetheless. on paper this should be a bad game, but i enjoyed it quite a bit.