No, let me amend that; the controls are absolutely atrocious. Especially in level 24: positioning the spring is absurdly impossible, and there's no way to tell which end is the springy one unless you start the machine.
It's like playing Jenga while someone randomly jabs your hand with a pencil.
Rotating the pieces uses some strange mouse maneuverings; in fact, all the controls are slightly weird and clunky. Makes an otherwise promising game fairly frustrating.
Pretty cool, not as annoying as other balancing type games. The colors in "Inferno" mode seem a little dark and low-contrast for me... it's almost too hard to see.
Fairly boring, really glitchy. I got the hard badge, but still didn't get the easy badge even with over 1500 kills. You can win the game with choppers and the first turret. Most of the time, you can just leave the game run by itself and come back to it later, and you're still winning.
It's good this game is called "Kingdom of the Wind", because it blows.
It's amazing the level of detail and amount of sheer realism that can be placed into games these days. At times, this felt less like a game, and more like real-life training for a real riot. If ever I find myself surrounded by an angry mob, I'll react as one does in this incredible simulation.