The first boss with a shield is extremely annoying, only being able to damage it roughly 3 out of every 8 seconds just feels *bad*. The roblock isn't as bad, because the uptime isn't as much. Maybe at least let lasers or poison DOT go through shields? It just feels really frustrating with nothing we can do about it.
For some reason, I can't buy any additional cannon balls, there is just a blank space there. I am on a chrombook, I am using the export/import save, here is my save code if that helps:
MTc1LDcyNzYxLDAsMTMsMCwxNjk3NiwxNjk3NiwxMDI4LDQsMTg2MCw2LDEsMSwwLDQzNTA3LjY3LDI3MTE2NiwxOTEwOTQsMTkxMDk0LDkxMDU3MCw5MTA1NzAsNTI0MzU1LDUyNDM1NSwxNjQ4MCwxNjQ4MCwyMzM1OCwyMzM1OCw0OTgwLDQ5ODAsMTQsMTUsMTAsMCwxLDEsMCwwLDAsOSwxMCw1LDksNSw4LDAsMCwxLDIsMSwxLDAsMCwyNSwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMSwwLDAsMCwwLDAsMCwxLA==
I think a good way to improve the AI would be to not let it re-do something that it has already failed with. If it learned that veering into the wall at the start is a bad idea, don't let it do it again with one of the random adjustments next wave.
It would be really nice if there was a separate button to use special powers, while with some characters using the jump button works fine, sometimes it can be really annoying to accidentally use the students' power when I am jumping across a bunch of small platforms and jumping the moment I land, if I flip the gravity for just an instant it can mess up my jump, if I am landing right at the edge of a platform and I flip the gravity for a moment, and I go over the edge and die, and while the student is the main character that would benefit from this, it would be nice, maybe a way to change keybindings for specific charecters, using a seperate button for the students ability, but not the angel etc.
For the I would bounce 500 more achievement I don't understand how to get it, holding down the jump button jumps once, then you have to let go and press it again to jump again, also does the bunny count for the achievement?
One of the tips for the gentleman you can get informs you of how you can influence which way you will go after collecting a battery but when I do it I get flung in the opposite direction of the direction I was trying to go, which is very disconcerting.
Why is it that some costumes effect how the character plays, and others don't, could you add a way for us to know what the costumes do other then trial and error? Because the pumpkin seems to be +jump height -jump length, and i can tell the skier outfit does SOMEthing but I don't know what, but the pirate, ghost, and ice skated don't do anything as far as I can tell.
Hey, why does the players shadow stay below them, if you jump really high the shadow is still below them, but switching gravity switches the shadow as well, and there's only a shadow on the side your on, not on the sides around you, how does that work?
It isn't realistic, but that doesn't matter because it's so useful. The shadow lets you know where on the platform you are, and how close you are to the edge. It may not seem like it, but it really helps. Which is why virtually every 3D platformer includes a shadow like that, even when all the other shadows are realistic.
Hey, for some reason it says I don't have the bunny anymore, and I definitely have more then 8 achievements, also my game shows an arrow where Plan C numbers 10-15/16 should be, can I have some help please?
Beating that thing where you gather all the moving cubes should unlock the student, and the same thing with the angel and the thing where you look for all the other characters.
I'll have a look into it.