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eraulli's Comments

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Restaurant Idle

Play Restaurant Idle

Aug. 21, 2020

Rating: 2

Shortcuts for cook (c) and supercook (s) would be useful.

Jellybots

Play Jellybots

Mar. 19, 2020

Rating: 1

This game is simply fantastic.

HP Atk Def

Play HP Atk Def

Mar. 10, 2020

Rating: 0

Really enjoyed the game. Wish there were more levels, I think this concept can be built on further. Great mechanics.

Incremental Adventures

Play Incremental Adventures

Jan. 17, 2020

Rating: 3

Really well done minimalist game. A true idle game, rather than one that demands constant attention. Engaging w/o being consuming.

GOSPACE

Play GOSPACE

Jan. 16, 2020

Rating: 1

Lots of fun. Also lots of bugs. Never got rewards for most of the achievements (including the entire line of no damage / no shooting series). x2 coin visual got stuck on for a while after pausing with that bonus active (did not actually get 2x coins). That said, enjoyable game. Bugs will get ironed out in time, hopefully.

Developer response from LLGD

Thanks for the comment, I'm running out of time to fix these bugs. Thanks for playing, I will look into the coin bug. Thanks.

Pandemic 2

Play Pandemic 2

Jan. 07, 2020

Rating: -1

Another close call on a 100 day attempt... South Africa and West Europe tripped me up.

Pandemic 2

Play Pandemic 2

Jan. 07, 2020

Rating: 1

So close. 82 days, I wiped out all but Indonesia (even Madagascar) from an Australia start. Oh well...

Listworlds

Play Listworlds

Sep. 16, 2019

Rating: 0

Really good game. Well-timed spells (& grinding, ofc) are key to progressing. Customize skills for each area. Upgrade life, attack, and defense wisely; a different one will be the best value at each level up. Don't neglect attack—quick kills are key early to save spells for the tougher enemies.

Idle Space

Play Idle Space

May. 03, 2019

Rating: 1

Also, a 'max level' button for ship mods would save several hundred clicks for each new design in late game situations.

Idle Space

Play Idle Space

May. 03, 2019

Rating: 0

Something that would be very useful: being able to toggle different branches of the tech tree on or off. I don't need to research all 4 weapons and 3 energy sources. I'm good with 1 of each, but I'm not going to manually sort it at each step.

Developer response from scorzy88

drag the unwanted researches in the backlog

The Last Shelter

Play The Last Shelter

Dec. 16, 2015

Rating: 0

Other possible gameplay improvements: Make the WASD and/or arrows hotkeys for the tower upgrade/shield/sell/repair menu. It would make it much easier to get things done with a wave of monsters bearing down on you. Mission 13 in particular comes to mind, where it's just one long wave.

The Last Shelter

Play The Last Shelter

Dec. 16, 2015

Rating: -1

Finally beat all 15 levels on Ultimate Mode! Love the game, pretty well balanced overall, but I think the amount that you can sell a tower for should scale with how much HP it has remaining. Too easy to wait for it to get down to 10% health or so then sell it for 80% of it's value and use the cash to build a new one in the same spot.

Battle Sails

Play Battle Sails

Oct. 23, 2015

Rating: 5

Great concept, needs lots of balancing. Critical hit is over-powered. Fortress is under-powered. Treasure maps are too easy. Computer's combat AI needs a lot of improvement - it'd be better if it just moved all ships toward the human player each turn. It'd be predictable, but it'd never lose 6 ships and 3 fortresses to my 4 weaker ships if that were the case.

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