how about an option to "turn off" a unit so it doesn't shoot at the absorbing enemy at all?
oh, and i once had an archer named "evocare". anyone else get that reference?
what a dirty trick! the necromancer's attack is considered a "lighting" type, so the lightning-absorbing final enemy was unbeatable! (lighthouse level)
the purple mage's specialty reduces the enemy's resistance-making themmore vulnerable to other specialties. won't help if they are immune to lightning to, though.
oh, and dexers are useless against all flying enemies-very annoying!
yes, there should be a way to restart a campaign.
here's a suggestion: a "link" or "command" turret that will allow you to control all guns at once when selected!
i keep having a problem with the controlls: the key seems to get stuck, so can't stop spinning and belly-flop.
this might be a problem with Flash; i've had this happen with other games when i hold 2 keys down and release one.
i finally got past the steam pipes and into the next part...and immediately got killed by gun-toting zombies!
much to hard, and there's too many zombie-related games around...
yes, kill the two-legged robots with the pistol, and forget nukes. buy rockets ONLY on the last level!
(rockets and nukes are useless against the 4-legged robots, but handy against the 2-leggers. but too expensive!
my favorite thing about bloonsTD (both) i that the towers are smart enough to shoot at the "enemy" nearest to the exit, instead of the one nearest to the tower, like most TD games!
to beat the final boss you must have lots of power-boosts and keep the spaceport in good condition. if half the buildings are gone before it appears, you have no chance of winning!