In other words, I've found it far more effective to just get the ball and run it straight into the goal after plowing the goalie (who is usually running around randomly anyway).
I do not like this game at all. It feels incredibly random and I find it nearly impossible to aim. Could be that I'm just not a good player, but honestly if I'm holding the left key and there's a guy wide open to the left and then I hit the Pass key, the ball should go there. Not in a random direction to be intercepted by an enemy
3/5, has good potential and it's a good idea, but no save fature sucks. if you die late on you have to start over which is annoying. Also even though there's a description of the stats, it's not very clear what kind of benefit you get. I may be missing it, but i can't tell what "attack power" my orb will be at once I upgrade something.
The pet shop thing is not a bug.... Customers just get "processed" at the same speed as it takes for 6 customers to enter (so by the time the 7th customer enters the store, #1 is leaving.
I found it extremely easy. The shape doesnt have to fit exactly in the outline and if you're creative enough you can do a lot of the levels without using all the pieces.
Pretty fun, but the last boss was far too easy. It should have required at least some sort of strategy to kill... not just holding down the fire button.
Has bugs.
1) Sometimes a piece will just slip right through another piece.
2) I have had 2 separate cases where an entire line was made, but it didn't clear.
Could be much better. Like someone mentioned before, that planet in the background needs to NOT BE THERE. Also the particles of things exploding are annoying and there should be an option to disable them. Half the time I get hit because I can't see what I'm doing. This especially holds true for the tiny fast-moving asteroids.
Others have mentioned this as well, but a few things that would really make the game better:
-Leveling up somehow.
-Tone the strength of some monsters. Seriously, it's silly to be knocked out from full health in one lucky move/combo of 20-30 hp per hit by some dragon. I would rather have monsters that are more balanced, but with a penalty for dying.
-The whole "resting" idea is bad.
I enjoyed it. But I feel as though it would actually be better without any items at all. As it is, a large portion of success depends on the luck of which items you get.