Found a new bug with the level up stats.. when you hover it says, x stats for next level.. but those are the stats of the level you just got... So it doesnt show the next level but the current levelup stats..
ie. It said stats at next age AP +6, but when i aged, i got +5, and the pop up said, stats at next age AP +5, but got 4, etc
i see a nice white square in the middle of the game window. How about some monster sprites / images :D.
this game seems to have a lot of potential as an idle game.
great and fun game, I do however feel there should be a sort of reward upon death because there is no sense of reward when finishing a playthrough.
So something like distributable stats based on your dungeon level (ie, you die on floor 3, you get 3 points to put into your stats at the beginning of a new game) and of course the stats carry over upon new death(s)
can you somehow increase the exp gain, i'm at level 70 right now, but according to my quick calculation the exp raises about 12.5% every level. which would mean i need 410 million exp to get to 100. at 45 exp per tick, that would take more than a full year of 24/7 idle-ing. both target and factory dont really get good and fast exp for 30 levels of grinding..
also the high-low game needs a real deck of 52 playing cards. that way the 50 combo quest is doable. now its just so random its impossible to even get close to it.
Love the game so far, would be nice if there are flags next to locations when there is something to do there, for example a flag when the goldfish are done evolving into whales, or when your interest can be collected.
It might be possible to add this, thanks :D