So the elf is interesting and powerful, maybe too powerful, but certainly very different from the swordsman. The dwarf on the other hand is boring and weak, and feels like a worse swordsman. Frenzy and uppercut are useless, charge is bad, and resilience is barely noticeable. Hunker and bellow look like they could be pretty strong, but overall he's missing much to make him play differently from the swordsman. At level one, the elf can take on situations the swordsman can't, and there is not any such situation for the dwarf.
What is the point of different colored dragons? since every game is the same, regardless of color, you should increase the number of dragons faster. too few is too easy and I don't want to have to play easy mode 5 time just to unlock the next easiest mode.
the expansion is easy, though stressful a few times. There is not much strategy, because there is no indication of what upgrading things will actually accomplish in the long term. In the short term it gives a tiny ammount extra resources, but it more importantly unlucks more building options seemingly at random. Fortunately the game is balnced well enough that if you balance wood vs stone and grab magic/research when you can, its easy to plan ahead well enough to push the darkness back, even if you have no idea what you're doing in the mean time.
Well its working, but AFAICT the update literally only made the game worse. Now all of the stalemate breakers are unavailable without grinding. Don't know why you would make an update like this. WIthout the ability to break stalemates, even the first ccampaign level can't be beat, the opponent just hangs on to the last two territories forever. Witch does nothing.
today I figured out spies in enemy territory will actually start rebellions, and can be effectively used as a long range attack over the course of several turns. Even a powerful enemy has no way to deal with you starting rebellion in their highest income places, or in wherever they want to use to launch attacks. This strategy seems very important, and is one of the reasons a skilled player should never lose even on hard mode. However, I cant find anywhere it actually states it works like this in game, which is sort of weird.
During a trading round, where I was offering trades, I was for some reason offering trades as one of the NPCs, and was able to give myself all of their resources.
The new wood rules make winning on hard with the french not ludicrously difficult. Does still seem to require some luck early on though, before the first unicorn.
Sinister forest was never worth fighting before, and now its just a joke. Why fight for something so miniscule?
thanks for the report, its been fixed.