There are bugs but it doesn't prevent the game from being played. Some are annoying like the resume restarting but other than that I didn't find any annoying bugs. I didn't realize this was a demo though >.< so I'll give it 2/5 good game but buggy and a demo so 2/5
As enjoyable as the game is I only gave it a 3/5. It's not terribly original, obviously, and I've seen nearly every aspect of this done before including variable spawns and blocks in the map. It is well done overall. I seem to keep running into glitches on the cut through level, namely when I'm moving stuff around too quickly the hotkeys won't register fast enough or my towers won't begin firing fast enough. As in there's a delay between seeing a bubble and firing. This is fine and well but occasionally a fast guy or even flying will be able to fly through the entire range of one of my towers forcing me to reposition again and throwing off the "rhythm" I had built up.
Best picross game I've played on kong to date. As one other person said the larger puzzles become annoying when trying to find which line goes where. And the timing reward seems a bit poorly implemented considering once you know the pattern it becomes really easy to speed run through them all.
3/5 Others have already said the AI is bad and not just for ships. The AI for turrets is silly too. I mean really if my turret is getting shot at why is it shooting at a mining drone? >.< Average game, good concept just not very fleshed out well.
Very smooth, no noticeable bugs, glitch free. Boring game in my opinion though. Same thing over and over and over again just mildly different. Absolutely no incentive to pay for the extra content when I find the original content terribly boring. 2/5
Fun games in general but this one is way too buggy. Shooting through walls, bayoneting through walls. Grenades never exploding. Plus unbalanced I mean I can get through entire levels without firing a shot. Bayonet is a one hit kill and if I lure them to me I don't have to do anything. So all in all a 2/5.
Fun game :D AI seemed a bit dumb which made the game not difficult at all. It seemed short despite playing for quite some time. Love the stats. 4/5 I went speed, strength, defense cause I wanted to and it worked out beautifully.
I can't see how people have trouble with this game. I found it stupidly easy. I only died because the game bugged on me and I couldn't go down anymore. 4/5 Autofire would be nice
Decent game been done before, as others have said iffy physics. The type of material used didn't seem to matter too much other than steel could have longer boards. Should've implemented some sort of joint mechanism since that was where my bridges broke were the joints and I couldn't figure out how to fix the joints really.
Good game, terribly addicting. I find that you can get a bonus on the first day by placing a boutique store anywhere then placing a music add slightly below it and to the right, so if a customer cannot get in the boutique he goes and listens to music and then he can go into the boutique. Extra $1000 early on :D.
Fun game :D as others have said get's monotonous. Great concept implemented in a fairly decent fashion, can always be improved and I would love to see this improved.
2/5 not a new concept and the control scheme is terribly annoying. Towers are useless, you need to find a different way to implement it so that they are useful. Upgrades didn't seem to do anything really. I doubt you'll rework the game as it felt unfinished as is and if you upload an unfinished game I don't see why you'd want to finish it now.
I really enjoy this game but am disappointed at the bugs. I've personally run into the sad notion that my turret guns and automatic shotgun consistently have 0 ammo. I've tried reloading and pressing r and whatnot but still 0 ammo. Also at one point I tried to let my turret gun ammo reload but it just constantly reloaded, never really finished reloading and wouldn't give me more ammo. Great game but fix the bugs.
I've said before I really enjoy this game. I feel it deserves the rating it got. It is slow at the start and it is hard. I like it because it is hard though, and it does seem as if there is a fairly precise combination to win but I'm sure it can be altered. I'm reminded of DTD in terms of a fairly precise way of winning. Downrating a game simply because you cannot "pwnzer" at it seems rather immature. Just my opinion though. This game still gets a 5/5 from me I would love to see improvements though.