3/5
The black screen bug is really annoying. I've beaten the first boss twice now because of it and gotten the stupid cookie four times I think since the death of the boss finally registered but me getting the cookie hasn't. Going to refresh again to see if I have the cookie doubt it though.
Still needs lots of work. Ice tower is useless since simple guard towers and act as them with more damage. Fire and poison do exactly the same thing? One may be more DoT than the other but it's the same thing so having fire is better than poison imo since you can just space guard towers out with fire and be far better than poison. Screen moves really slow. No splash in the game and with creeps literally on top of each other (which is another bad thing) splash would prove to be a boon and offer more straegies in terms of tower choice. As someone else said laboratory doesn't seem to work. No idea what the workshop is supposed to do. When my cannon tower was upgrading I clicked on my laboratory to see what upgrades were available and the info box overlapped and I had to click various other things to fix it. Creeps speed or the speed of the game in general is really slow. Even with it sped up it still took forever for anything to happen. The noises were annoying too.
Game is alright. The game engine seems quite similar to Unreal Flash and various other games. Got to the last level in Hard and then died on the boss so I stopped for a bit. When I came back to try and play again I'm back at level 1. Very crappy save feature if there is one at all.
3/5
Fun game. I enjoy the fighting bit cause you are able to actually block and therefore counter their attacks due to the "shadow" that precedes their attacks. The story is okay. More variety in attacks would be a plus.
4/5
The game isn't "too" hard. I think just like an upcoming wave symbol and what is weak against what would make it so you can plan more strategically. Before you could simply place an MG turret or two and win a level now you need more than just an MG turret, I find the electro turrets as well as the sniper turrets to be a rather impressive arsenal. Red guys are the only "difficult" creep really and the electro turret takes them out pretty effectively.
Difficulty was improved quite a bit. It seems various guys are weak against various things now though and you should inform us of those weaknesses beforehand and also the wave that's coming. I like the difficulty but it seems level 1 requires a fairly strict form of towers and tower placing to pass.
3/5 Others have compared it to Loops of Zen and it is quite similar and you said it's based off of your older game which is based off of Netwalk. I can believe that, however I assume Loops of Zen would have relatively similar backgrounds but I personally feel Loops of Zen was implemented better.
3/5
A mute button would do wonders. The "puzzle" aspect of the game is really easy it's a matter of the blocks doing what I want them to that's the problem and I don't like that.
Almost got the hard badge, it's pretty fun but it takes so very long for it to build up to the funness in the score mode. Bullet time and the double-click are quite handy when the screen is full of dots.
Alright game, I love RTS type games and can't imagine what goes into coding it but this game is very subpar. Selecting/deselecting is a bother, attacking is inefficient, the ally pathing is painful.
2/5 The potential is always there, whether you can bring it out or not that's the question
4/5 Others have said it and I'll repeat it. Multiple waves, faster, harder, mute needs to mute everything :p. I like it though, can't wait to see it released.
3/5 May not have been worth the badges, it's a fun game though played it awhile ago don't see a point after badges and getting upgrades. You can only go so high so there's nothing new to see other than stars, the scenery doesn't change so it doesn't matter how far you go. Also people say that the second flag will auto point you downwards if you hit it right, obviously you can't hit it perfect cause that gives you a forward spin, I've tried and nailed it perfectly and got a forward spin. The first flag wasn't perfect but the second was. The flip while doing a handstand also doesn't record very well. As I said 3/5 not worth the badges
I feel like I've beaten a couple of these games elsewhere. It's the same as the others, no worse, no better. 3/5
And Lori I believe that the size of the 10x10s is what they are because th 20x20s almost fill up the screen
Terribly fun game 5/5 for sure. I think I've found one bug though. If you don't fire your assistant won't fire. As long as you fire once he'll start firing.
Terribly fun game. Plays well, rather intuitive and is challenging.
2/5
Why? No save!! Jeeze such a disappointment. You said it'll be implemented soon but alas, you shouldn't have uploaded it without a save. I'll rerate once it gets a save. Also buying upgrades and buying upgrades again while playing is kind of annoying, perhaps some type of passive upgrade that is applied instantly and always so that if we just can't beat a certain level we can get the passive upgrade and return to that level to try and beat it again. I hope that made sense, I tried to make sense but alas getting my point across seemed a bit trickier than I had hoped.
As others have said the similarity between this and Amorphous is not coincidental, at least in my opinion, it's still a very good game and I'm sure this game has it's own "engine" separate from Amorphous it's just the critters and the awards/achievements are incredibly similar. I don't like the fact that I can't mute the SFX sounds though.
Great game 4/5 (I wanna be able to mute the sfx sounds :p)