Not really fun to change some things SO drastically... x10 resources at 1 patch, x1 at the next! Try a more balanced approach, a 50% resource gain is huge, a 900% change is just insane...
Hello, i played your game and ended up with 10 thousand lines of JS, HTML and CSS code... how do i get the money now? Should i publish on kongregate? Thanks.
Yes please, also email it to m ;) To be honest at first I thought you meant you re-programmed my game, and I was confused. But, nothing makes me want to reply like a nice rating or a good joke. Thanks for playing though -ElginTLJB
Any way to earn gems except achievements and real money? I just accidentaly clicked to respown a character and i wonder if that means i should reset... and hope it doesnt happen again. While we 're on it, why isnt there an option to ask us if we agree... missclicked at 1 second left and almost wanted to cry.
You recieve gems from daily bonus too, and usually hero's resurrection are not so expencive - dailty bonus will give you these gems soon. And we are working about scroll of upgrade pages.
Opened 3 jeweled chests. Got 1 epic buff for 2.5 minutes and 2 rare buffs for 2,5 minutes. Took me 3 days and about 30 buffs to manage the 2 quests. Worth.... NOT.
An option to upgrade to the next multiple of 25 would be great! Should probably chonge the functionality of ctrl+shift to this! (So if you re at 10 you go to 25 and not 35).
I am a bloons fan for years.
The latest bloons td FORCING you to buy things or play for months the same stages to gather money for hard modes was the first bad step and the first 4/5 star.
Now this. This just ruined it for me. Its pathetic, almost to the point of those stupid multiplayer games getting badges every day.
Having to replay stages to get money before level 5 and getting 1/3rd of the cash when you replay the stages, so even after third area you still get only about 1/10th of each weapon upgrade every run which is just frustrating. I don't want to think about maxing research upgrades or other weapons!
Slow, sad, repetitive and with comments like "Our goal was to make a power up system that allows people to get every single thing in the game without paying a cent." you just make it more painfully annoying for non-paying customers.
Despite the graphics work, you lost a fan with this, because of the story (none), gameplay (left, right, afk) and your newfound greed.
Sorry.
To give this "intense" game even a 3rd star:
1) About 25% less fights and repeatable nodes.
2) Remove pot nodes, add some drops and use alchemy shop.
3) Reduce talent tree size,a total of 8 +mana 5 +crit and 5+ hp skills ftl. Get one at each tree and give it increased effect depending on tree.
4) Cost of skills should scale better, we need less and more interesting skills.
5) Reduce soul costs.
6) Increase tournament soul rewards.
7) Heals need to be fixed, from 200 /50% /25% reg to 400/40%/20%
8) Fix Enemies AI. They use silly low heals or spam skills that last all fight anyway.
9) 3 hits at sieges make it pointless to have a 5 unit army, balance enemies stupidity around their numbers and not our choices.
10) Talent reset for a cost.
11) Mana drain for caster tree.
12) Some basic attack "patterns" on enemies so that we have to use some tactics.
13) Shrines come to late in the game and are to OP. Give them a limit and let us build them earlier.
14) Beta test your games!
Yes please, also email it to m ;) To be honest at first I thought you meant you re-programmed my game, and I was confused. But, nothing makes me want to reply like a nice rating or a good joke. Thanks for playing though -ElginTLJB