Unfortunately the problem with the controls is a problem with the flash API, not in the game itself. With the most recent update of flash, it seems that the keyboard input for games that were written in old versions of flash is completely gone. I doubt that the dev for this game will update it as its fairly impossible without completely redoing the game. The only thing we can hope is that this problem will be fixed with an update to the Flash Player.
The difference between this and other territory conquer games is this: there is absolutely no reason to conquer territories except to get more units. The computer wants territories. You can play through the game and just destroy the entire opposing team.
I really loved the first nano wars, but this one really didn't do anything for me. The upgrade system from the first one was great. This one just seems over simplified.
I started off having fun. When it first evolved I wished it was over. This has an interesting concept but from the beginning it was all wrong. 2/5 because I liked the first one.
I actually really enjoyed this game. I didn't think the reflexes necessary were too outstanding. While I would like some control I don't think rotation has anything to do with the landing. 4/5
The 2x heavy cannon really needs to do more damage to make up for its lack of speed. It should be strong enough to take down one of the missile ships in one shot at least. That way it can't be used against drone swarms or missiles but it's effective against larger ships.