pretty simple concept, but well executed. would be nice to see some variety built in, maybe an upgrade system and a chance to shoot the enemy boats in the background.
the challenge quests for level three, especially the "destroy all crates" quest is very tough because of random placement of boxes and pillars. There is nothing more annoying than repeatedly missing a crate because it is impossible to get to it in time due to random placement.
I think that the commodities system could use a bit of an overhaul. There is no real rhyme or reason for what gets a good price where. Also, the placement of the post with the star wasn't spelled out to me so it took a while before I bothered to click on it. Upgrading ships was possible with trial and error, but the in game help is nonexistent.
I understand the premise of the game without issue, however, there is no skill involved at all. Click on screen, wait for outcome, play again, click on screen. There is no real way to predict what will happen and no skill in "picking" a good starting spot. Too random.
an interesting start to a flash game. The sound effects were okay, but the game play was a little lacking. I think it's a good first-start effort. Keep up the good work.
This sort of game, specifically in the papa's incrementaria franchise has seen it's life and should be put to pasture. If you like the monotony go for it. There is almost nothing left in this time management series that interests me.
does a pretty good job. I can do all of the hurt me plenty without too much of an issue, but apparently I'm no superman. It would be interesting if you had some type of effect that the more typed words you get in a row correctly, the slower some of the pieces would go. Once you miss a word it can be easy for it to snowball into an end of game scenario. Perhaps when you get hit, it pushes back all of the items on the screen a little bit? At the limit for you, whatever that is, once they start hitting you're pretty much done.
to get three stars in your levels, here is the basic strategy: build up your resource production and recycling, build an attack force that does enough damage to the enemy base so that they go into accelerated production mode. Build up all the remainder of your upgrades and cannons, while maintaining a defensive deterrent. Once your base is maxed, max out your attack force and go for the win. The game rewards you for beating it more quickly. As your score per kill goes down over time, you need to get the enemy base to go into their accelerated production mode as quickly as possible (by damaging their base a good bit) in order to get the higher score. If you just play defense until your base is maxed out, then your score ratio will probably almost always have dropped too far to ever get three stars.
The game is interesting at first, but then it gets fairly repetitious. I'd like to see more variety of some sort. 100 levels seems too long for this type of game without anything new added to it.
Keep this comment alive. To beat level 27, when you click on scores, you will see a line going across the screen. This is the snake. You play the mini game in the top-left corner. Beat the high score (5) and then go back into the game. Success. That is all.
It would be nice if you could speed up certain aspects, notably please add a "skip to" or "fast travel" option so that you can quickly go places that you have already visited/cleared. Why should I go through 6-7 screens to get back to town with nothing to do in between?
Try to use stomp. I showed this in tutorial :)