Took me long, 16 days, cause I got all the useless things first. All you need are elastic band and post height to win. Altho rockets and parachutes help.
Really short, music get's a bit annoying (but that's just me) and it'd be funnier if all the carcasses of the dead guys would stay, instead of just the last one. Good game otherwise (again, that's just my opinion)
too much simplicity. That's all I can say. that and the fact that all you are is a little ball with random stars floating around you, as you shoot yourself from cone things called "ports."
ok game, but survival's hard to do. 100 ore and nothing to mine off of is not enough. there should be some way to get extra ore...even if the meteor depleted after 50 it'd still be ok.
Planet mass: 387
Sun mass: 217:
Greater pull: Sun
does that make sense at all? Less mass but more pull? I think there need's to be another layout option: gravity zones. it turns red when it's strongest (close to the planet) and blue when it's weaker (there's gravity everywhere in this game), and in between/where planets both pull on a ball, yellow.
DANG I really HATE how messed up the physics can be! but the game itself is cool...if there's a second game of this to be made, all i can say is that the way gravity and mass work should change...
I only have 1 problem with this game (and I know I'll most likely get flamed), but it always seems like the sun has dominance over a planet. ex. on the GH cup, one hole has a sun with 270ish mass, and a planet w/ over 300 mass. The planet has less pull than the sun, even tho it has more mass.