If I buy a Diamond gift box, and it gives me (in order) a Gold, Silver, Bronze, Silver, Bronze and Silver gift box, can all those (50%) cooldowns apply to the Diamond box since that was the one buying all those lower tier rewards?
"Oh cool, transcendence talent for Spirit Goblins doubles the number of goblins gained. That goes well with Magic Bingo stacking since you end up killing goblins to fill the board...oh, it doesn't actually tell me how much mana drain Spirit Goblins cost now, because the base skill doesn't recognize there are twice as many goblins now?"
So, there's a serious problem with the Spellpower total value after Mastery. I realize that this is because I broke things with Magic Bingo, but still. If you get your Mastery rating to a high enough multiplier, the total Spellpower value will flip over into the negative. Right now, my Study has -1470 million spellpower because my Mastery multiplier is >710000
Ragnarok flips into negative values because it's just a singular number variable (specifically an Int, or Integer, which can handle values just under 2.15 billion, or around 4.29 billion if unsigned integer, uInt). The simple fix would be to change it from Int to uInt or uLong.
My income is currently going to 0 at random, I can't continue to play the game. I have come back repeatedly to buy boxes when their cooldown ends (offline time crystals) and now I'm looking at 200+ hours of Time Warp, but I can't *use it* because my income is 0
I'm gonna have to stop playing this for however long it takes to fix the bug with Mana Charge and Gobcursors. I don't know exactly what's gone to hell, but after you hit a certain amount of regen/charge/whatever, your clicks go into the negative and you can't buy anything anymore.
Why is Raise Morale the only spell where spell power and mastery is bad? The stamina recovery is hard-capped, while the stamina drain and power boost are not, and overall it just becomes a pointless slot.
BUG: Transcendant Ascendant Wizardry, instead of making the gauge fill up faster, it fills at the same rate and just activates 4/5 of the way up the Ascendant gauge
It's amusing that goblins by themselves are kind of underpowered, and they're best used as a force multiplier on Gobcursors, and yet not only do they still have the Joke upgrade, but the transcendance upgrade to it does literally nothing. Granted, the Joke upgrade's +2% (multiplicative)/level upgrade is actually one of the highest increases they have, but that's still an entire skill going basically just 10 points in and nothing else. It could have a different increase/level effect every 10 ranks or something, make it interesting, maybe make the Transcendant upgrade boost those bonuses by some percentage. Give me a reason to use goblins other than Ascendant Stomp or killing them all for mana regen.
I like the Mana Charge talent, very interesting. Would be nice if it showed up in the tooltip like the Mastery multiplier. Would also be nice if Ragnarok Eater showed up somewhere on the Goblins' tooltip.
Suggestion for optimize mode: reduce the number of visible goblins, just like reducing the number of cursors/meteors visible. Had the game chugging because I'd somehow managed 500+ goblins. Might be especially helpful to have it hide all the Gobgobs specifically.
Why, WHY do none of the "+X [boost] per Y [resource]" effects either (a) show how much of said resource you have, or straight up (b) SHOW THE INCREASE VALUE? Pardon the caps
So is there any point to donating gobcoins outside of the statue? Is it literally just a money sink for a million coin statue and then no other benefit?
I find it amusing that the XP reduction from Statues and Landscape are both based on the stars on the Wizard and Goblins respectively, but it's calculated on the level instead of only going up with the star count. You get this interesting paradox where leveling up immediately reduces the next level's XP by a small percentage. I like how that works though, feels a lot less like most idle games where you just suddenly hit a progression wall.