Thanks for the answer. But PLEASE have in mind, that we have to transfer our gamestate somehow. So please give us some way to use, maybe like timeclickers did, the unity version and the webgl version at the same time to export our games. Don't wanna lose a game.
How to play Unity Games in Chrome: Enter "about:flags" in your browserbar, hit enter, enable "NPAPI" and restart Chrome and enjoy your Unity games again. Upvote, so others know how to still be able to play :)
How to play Unity Games in Chrome: Enter "about:flags" in your browserbar, hit enter, enable "NPAPI" and restart Chrome and enjoy your Unity games again. Upvote, so others know how to still be able to play :D
How to play Unity Games in Chrome: Enter "about:flags" in your browserbar, hit enter, enable "NPAPI" and restart Chrome and enjoy your Unity games again. Upvote, so others know how to still be able to play :)
I don't quite get all 6 buttons...
Light = Tick Speed ?
Focus = totally no idea
Ego = Click Amount
Shape = +X% to idle or click or both ?
Size = What gets where and when released ??
Hive = Auto-Clickspeed - cumulative with light?
Light, time travels faster.
Focus, chance of a critical when clicking.
Ego, how much money you earn with a click.
Shape, directly increases the total earnings.
Size, how much extra money you earn with a critical.
Hive, how often you autoclick money.
Edit: Shape works for both, and yes hive is cumulative with light.
Give us please a button that is similar to the questfunction, that I can set the blacksmith to an item and have a button that makes miner and smelter produce the corresponding stuff.
For some technical reasons, we can't add an import/export function at the moment, but you should be able to copy over the flash SharedObject files from the Gamesbutler directory to the Kongregate directory (or vice versa). You'll have to google around to find out where your shared objects are located, since it's different for every system and browser. The name of the files are, for example, MQsave_1_6d6e02ee9f7396ed6f7e8b3f7f80e4f6 for the slot-1 save (The random letters and numbers are always the same).
An error: The "Time" in the tower is not a real timer, but a turn count. My slims are now faster then one second and still each bump the timer goes down.
@Zaderton yes and no. If there are 6+ cubes left, then yes. But if less then 6 cubes are left, less cubes are being targeted and thus less damage for that time.
hi - the manual game export should work just fine!