All in all, a pretty decent game. The only real issues I had were Gold/Quest Items/Player getting stuck in trees/bushes. That and the entire lack of direction, but I could get over this due to the fact that many classics (hint hint: Zelda) did the same thing.
If you do the exact amount of damage as an enemy has health (E.g. I hit a salmon with 145 health for 145 damage) the creature with zero hitpoints still gets to go until you hit it again.
So uh, could you maybe implement some sort of quest choosing system? So far mine went from: Kill 100 elite ants to kill 50 ants, to kill 10 ants, and I feel this order is very backwards. I'm level 31 now, still doing zone one quests, which are not only less difficult due to my higher levels, but are also just easier missions.
Instead of saying "Increases" or "decreases encounter time" Could you change the word time to rate, because as it is, you could interpret it to mean either way, really. Other than that, I loved two, and I love this one. Keep up the good work =3
Can hardly believe everything you try to make money off of doesn't work. 5/5, such a good, non-buggy, non-crappy, non-hyphenated, non-sarcastic comment.